Sun
Possessing an unbalanced and unstable genetic makeup, it conceals many possible evolutions.
Moon
Current studies show it can evolve into an incredible eight different species of Pokémon.
Ultra Sun
The question of why only Eevee has such unstable genes has still not been solved.
Ultra Moon
Its genes are easily influenced by its surroundings. Even its face starts to look like that of its Trainer.
Lets Go Pikachu/Lets Go Eevee
It can evolve into a variety of forms. Eevee’s genes are the key to solving the mysteries of Pokémon evolution.
Evolution Chain
Pokédex Data
Classification
Evolution Pokémon
Height
0.3 m (0'12")
Weight
6.5 kg (14.3 lbs)
Abilities
- Run Away
- Adaptability
- Anticipation (Hidden)
Game Locations
- Alola Route 4 Area
- Alola Route 6 North
- Alola Route 6 South
- Paniola Ranch Area
Training
EV Yield
+1 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
1 | Covet | 60 | 100% | 25 | Takes the target's item. | |
5 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
9 | Baby Doll Eyes | — | 100% | 30 | Lowers the target's Attack by one stage. | |
13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
17 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
17 | Swift | 60 | — | 20 | Never misses. | |
20 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
29 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
33 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
37 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
41 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
45 | Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
1 | Covet | 60 | 100% | 25 | Takes the target's item. | |
5 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
9 | Baby Doll Eyes | — | 100% | 30 | Lowers the target's Attack by one stage. | |
13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
17 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
17 | Swift | 60 | — | 20 | Never misses. | |
20 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
29 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
33 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
37 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
41 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
45 | Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
3 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
6 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
14 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
17 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
21 | Swift | 60 | — | 20 | Never misses. | |
24 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
28 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
31 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM43 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM57 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
Yawn | — | — | 10 | Target sleeps at the end of the next turn. |
Base Stats
Hp
55
Attack
55
Defense
50
Sp. Atk
45
Sp. Def
65
Speed
55
Total
325
Type Defenses
(vs. Gen 6+ rules)