Eevee

Alternate Forms

Sun

Possessing an unbalanced and unstable genetic makeup, it conceals many possible evolutions.

Moon

Current studies show it can evolve into an incredible eight different species of Pokémon.

Ultra Sun

The question of why only Eevee has such unstable genes has still not been solved.

Ultra Moon

Its genes are easily influenced by its surroundings. Even its face starts to look like that of its Trainer.

Lets Go Pikachu/Lets Go Eevee

It can evolve into a variety of forms. Eevee’s genes are the key to solving the mysteries of Pokémon evolution.

Evolution Chain

eevee
Eevee
water-stone water stone
vaporeon
Vaporeon
thunder-stone thunder stone
jolteon
Jolteon
fire-stone fire stone
flareon
Flareon
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon
at eterna forest
leafeon
Leafeon
at sinnoh route 217
glaceon
Glaceon
😊
High Affection
sylveon
Sylveon

Pokédex Data

Classification Evolution Pokémon
Height 0.3 m (0'12")
Weight 6.5 kg (14.3 lbs)
Abilities

Game Locations

  • Alola Route 4 Area
  • Alola Route 6 North
  • Alola Route 6 South
  • Paniola Ranch Area

Training

EV Yield +1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Covet
60 100% 25 Takes the target's item.
5 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Swift
60 20 Never misses.
20 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Charm
100% 20 Lowers the target's Attack by two stages.
33 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
37 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
41 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
45 Trump Card
5 Power increases when this move has less PP, up to a maximum of 200.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Covet
60 100% 25 Takes the target's item.
5 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Swift
60 20 Never misses.
20 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Charm
100% 20 Lowers the target's Attack by two stages.
33 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
37 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
41 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
45 Trump Card
5 Power increases when this move has less PP, up to a maximum of 200.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
3 Tail Whip
100% 30 Lowers the target's Defense by one stage.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Double Kick
30 100% 30 Hits twice in one turn.
14 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Swift
60 20 Never misses.
24 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
31 Helping Hand
20 Ally's next move inflicts half more damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
20 Ally's next move inflicts half more damage.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM43 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM57 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
Charm
100% 20 Lowers the target's Attack by two stages.
Covet
60 100% 25 Takes the target's item.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Detect
5 Prevents any moves from hitting the user this turn.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Natural Gift
100% 15 Power and type depend on the held berry.
Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Wish
10 User will recover half its max HP at the end of the next turn.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 55
Attack 55
Defense 50
Sp. Atk 45
Sp. Def 65
Speed 55
Total 325

Type Defenses

(vs. Gen 6+ rules)

2x
0x