Eevee
Gold

It has the ability to alter the com­ position of its body to suit its surrounding envi­ ronment.

Silver

Its irregularly configured DNA is affected by its surroundings. It evolves if its en­ vironment changes.

Crystal

Its ability to evolve into many forms allows it to adapt smoothly and perfectly to any environment.

Evolution Chain

eevee
Eevee
water-stone water stone
vaporeon
Vaporeon
thunder-stone thunder stone
jolteon
Jolteon
fire-stone fire stone
flareon
Flareon
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon

Pokédex Data

Classification Evolution Pokémon
Height 0.3 m (0'12")
Weight 6.5 kg (14.3 lbs)
Abilities N/A in Gen II

Game Locations

  • Goldenrod City Bills House

Training

EV Yield +1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
8 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
16 Growl
100% 40 Lowers the target's Attack by one stage.
23 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
30 Bite
60 100% 25 Has a 30% chance to make the target flinch.
36 Focus Energy
30 Increases the user's chance to score a critical hit.
42 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
8 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
16 Growl
100% 40 Lowers the target's Attack by one stage.
23 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
30 Bite
60 100% 25 Has a 30% chance to make the target flinch.
36 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
42 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM39 Swift
60 20 Never misses.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Charm
100% 20 Lowers the target's Attack by two stages.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Base Stats

Hp 55
Attack 55
Defense 50
Sp. Atk 45
Sp. Def 65
Speed 55
Total 325

Type Defenses

(vs. Gen 6+ rules)

2x
0x