Eevee
Gold

It has the ability to alter the com­ position of its body to suit its surrounding envi­ ronment.

Silver

Its irregularly configured DNA is affected by its surroundings. It evolves if its en­ vironment changes.

Crystal

Its ability to evolve into many forms allows it to adapt smoothly and perfectly to any environment.

Evolution Chain

eevee
Eevee
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon

Pokédex & Training Data

Classification Evolution Pokémon
Height 0.3 m (0'12")
Weight 6.5 kg (14.3 lbs)
Abilities N/A in Gen II
EV Yield +1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #133
Johto (G/S/C) #180
Sinnoh (Plat.) #163
Johto (HG/SS) #184
Unova (B2/W2) #091
Kalos (Coastal) #077
Alola (S/M) #123
Alola (US/UM) #153
Galar (Sw/Sh) #196
Hisui #025
Paldea (S/V) #179
National #133
Crown Tundra #074

Game Locations

Goldenrod City Bills House

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
16 Growl
— 100% 40 Lowers the target’s Attack by one stage.
23 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
30 Bite
60 100% 25 Has a 30% chance to make the target flinch.
36 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
42 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
16 Growl
— 100% 40 Lowers the target’s Attack by one stage.
23 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
30 Bite
60 100% 25 Has a 30% chance to make the target flinch.
36 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
42 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Base Stats

Hp 55
Attack 55
Defense 50
Sp. Atk 45
Sp. Def 65
Speed 55
Total 325

Type Defenses

(vs. Gen 6+ rules)

2x
0x