Leafeon
Sun

Its cellular composition is closer to that of a plant than an animal. It uses photosynthesis to produce its energy supply without eating food.

Moon

The younger they are, the more they smell like fresh grass. With age, their fragrance takes on the odor of fallen leaves.

Ultra Sun

Although it doesn’t like disputes, it will sharpen the leaf on its tail into a blade and fight if it has to protect its friends.

Ultra Moon

It gets its nutrition from photosynthesis. It lives a quiet life deep in forests where clean rivers flow.

Evolution Chain

eevee
Eevee
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon
at eterna forest
leafeon
Leafeon
at sinnoh route 217
glaceon
Glaceon
😊
High Affection
sylveon
Sylveon

Pokédex & Training Data

Classification Verdant Pokémon
Height 1.0 m (3'03")
Weight 25.5 kg (56.2 lbs)
Abilities
EV Yield +2 defense
Catch Rate 45
Base Friendship 35
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Sinnoh (Plat.) #169
Unova (B2/W2) #097
Kalos (Coastal) #083
Alola (S/M) #129
Alola (US/UM) #159
Galar (Sw/Sh) #202
Hisui #031
Paldea (S/V) #185
National #470
Crown Tundra #081

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
9 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Grass Whistle
— 55% 15 Puts the target to sleep.
20 Magical Leaf
60 — 20 Never misses.
25 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
29 Swords Dance
— — 20 Raises the user’s Attack by two stages.
33 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
37 Sunny Day
— — 5 Changes the weather to sunny for five turns.
41 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
45 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
9 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Grass Whistle
— 55% 15 Puts the target to sleep.
20 Magical Leaf
60 — 20 Never misses.
25 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
29 Swords Dance
— — 20 Raises the user’s Attack by two stages.
33 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
37 Sunny Day
— — 5 Changes the weather to sunny for five turns.
41 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
45 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 65
Attack 110
Defense 130
Sp. Atk 60
Sp. Def 65
Speed 95
Total 525

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x