Eevee

Alternate Forms

Sun

Possessing an unbalanced and unstable genetic makeup, it conceals many possible evolutions.

Moon

Current studies show it can evolve into an incredible eight different species of Pokémon.

Ultra Sun

The question of why only Eevee has such unstable genes has still not been solved.

Ultra Moon

Its genes are easily influenced by its surroundings. Even its face starts to look like that of its Trainer.

Lets Go Pikachu/Lets Go Eevee

It can evolve into a variety of forms. Eevee’s genes are the key to solving the mysteries of Pokémon evolution.

Evolution

This Pokémon cannot evolve.

Pokédex Data

Classification Evolution Pokémon
Height 0.3 m (0'12")
Weight 6.5 kg (14.3 lbs)
Abilities

Training

EV Yield +1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Let's Go
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
3 Tail Whip
100% 30 Lowers the target's Defense by one stage.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Double Kick
30 100% 30 Hits twice in one turn.
14 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Swift
60 20 Never misses.
24 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
31 Helping Hand
20 Ally's next move inflicts half more damage.

TM/HM Moves

Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
20 Ally's next move inflicts half more damage.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM43 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM57 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.

Tutor Moves

Let's Go
Name Class Power Acc. PP Effect
Baddy Bad
80 95% 15 Inflicts regular damage with no additional effect.
Bouncy Bubble
60 100% 20 Inflicts regular damage with no additional effect.
Buzzy Buzz
60 100% 20 Inflicts regular damage with no additional effect.
Freezy Frost
100 90% 10 Inflicts regular damage with no additional effect.
Glitzy Glow
80 95% 15 Inflicts regular damage with no additional effect.
Sappy Seed
100 90% 10 Inflicts regular damage with no additional effect.
Sizzly Slide
60 100% 20 Inflicts regular damage with no additional effect.
Sparkly Swirl
120 85% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 65
Attack 75
Defense 70
Sp. Atk 65
Sp. Def 85
Speed 75
Total 435

Type Defenses

(vs. Gen 6+ rules)

2x
0x