Eevee
Red/Blue

Its genetic code is irregular. It may mutate if it is exposed to radiation from element STONEs.

Yellow

Its genetic code is unstable, so it could evolve in a variety of ways. There are only a few alive.

Evolution Chain

Pokédex & Training Data

Classification Evolution Pokémon
Height 0.3 m (0'12")
Weight 6.5 kg (14.3 lbs)
Abilities N/A in Gen I
EV Yield +1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #133
Johto (G/S/C) #180
Sinnoh (Plat.) #163
Johto (HG/SS) #184
Unova (B2/W2) #091
Kalos (Coastal) #077
Alola (S/M) #123
Alola (US/UM) #153
Galar (Sw/Sh) #196
Hisui #025
Paldea (S/V) #179
National #133
Crown Tundra #074

Game Locations

Celadon City Celadon Mansion

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
27 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
31 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
37 Bite
60 100% 25 Has a 30% chance to make the target flinch.
45 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
16 Growl
— 100% 40 Lowers the target’s Attack by one stage.
23 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
30 Bite
60 100% 25 Has a 30% chance to make the target flinch.
36 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
42 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 — 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 55
Attack 55
Defense 50
Sp. Atk 45
Sp. Def 65
Speed 55
Total 325

Type Defenses

(vs. Gen 6+ rules)

2x
0x