
Red/Blue
Its genetic code is irregular. It may mutate if it is exposed to radiation from element STONEs.
Yellow
Its genetic code is unstable, so it could evolve in a variety of ways. There are only a few alive.
Pokédex Data
Classification
Evolution Pokémon
Height
0.3 m (0'12")
Weight
6.5 kg (14.3 lbs)
Abilities
N/A in Gen I
Game Locations
- Celadon City Celadon Mansion
Training
EV Yield
+1 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
27 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
31 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
37 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
45 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
8 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
16 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
23 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
30 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
36 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
42 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
55
Attack
55
Defense
50
Sp. Atk
45
Sp. Def
65
Speed
55
Total
325
Type Defenses
(vs. Gen 6+ rules)