Jolteon
Sun

They send out electrical charges of about 10,000 volts. Because they are high-strung, it can be difficult to grow close to them.

Moon

When its fur stands on end, that’s a sign it’s about to give off a jolt of electricity. Take care, as sometimes lightning strikes next to it, too.

Ultra Sun

Its lungs contain an organ that creates electricity. The crackling sound of electricity can be heard when it exhales.

Ultra Moon

Its fur stands on end, becoming like needles it fires at enemies. Once they’re weakened, it finishes them off with a 10,000 volt shock.

Lets Go Pikachu/Lets Go Eevee

A sensitive Pokémon that easily becomes sad or angry. Every time its mood changes, it charges power.

Evolution Chain

eevee
Eevee
water-stone water stone
vaporeon
Vaporeon
thunder-stone thunder stone
jolteon
Jolteon
fire-stone fire stone
flareon
Flareon
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon
at eterna forest
leafeon
Leafeon
at sinnoh route 217
glaceon
Glaceon
😊
High Affection
sylveon
Sylveon

Pokédex Data

Classification Lightning Pokémon
Height 0.8 m (2'07")
Weight 24.5 kg (54.0 lbs)
Abilities

Training

EV Yield +2 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Helping Hand
20 Ally's next move inflicts half more damage.
5 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Double Kick
30 100% 30 Hits twice in one turn.
20 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
25 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
29 Agility
30 Raises the user's Speed by two stages.
33 Thunder Wave
90% 20 Paralyzes the target.
37 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
41 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
45 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Helping Hand
20 Ally's next move inflicts half more damage.
5 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Double Kick
30 100% 30 Hits twice in one turn.
20 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
25 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
29 Agility
30 Raises the user's Speed by two stages.
33 Thunder Wave
90% 20 Paralyzes the target.
37 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
41 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
45 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Yawn
10 Target sleeps at the end of the next turn.
3 Tail Whip
100% 30 Lowers the target's Defense by one stage.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Double Kick
30 100% 30 Hits twice in one turn.
14 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
17 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
21 Thunder Wave
90% 20 Paralyzes the target.
24 Agility
30 Raises the user's Speed by two stages.
28 Helping Hand
20 Ally's next move inflicts half more damage.
31 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
20 Ally's next move inflicts half more damage.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM06 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM16 Thunder Wave
90% 20 Paralyzes the target.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM36 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM43 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM57 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 65
Attack 65
Defense 60
Sp. Atk 110
Sp. Def 95
Speed 130
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x