
Sun
They send out electrical charges of about 10,000 volts. Because they are high-strung, it can be difficult to grow close to them.
Moon
When its fur stands on end, that’s a sign it’s about to give off a jolt of electricity. Take care, as sometimes lightning strikes next to it, too.
Ultra Sun
Its lungs contain an organ that creates electricity. The crackling sound of electricity can be heard when it exhales.
Ultra Moon
Its fur stands on end, becoming like needles it fires at enemies. Once they’re weakened, it finishes them off with a 10,000 volt shock.
Lets Go Pikachu/Lets Go Eevee
A sensitive Pokémon that easily becomes sad or angry. Every time its mood changes, it charges power.
Evolution Chain
Pokédex Data
Classification
Lightning Pokémon
Height
0.8 m (2'07")
Weight
24.5 kg (54.0 lbs)
Abilities
- Volt Absorb
- Quick Feet (Hidden)
Training
EV Yield
+2 speed
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
5 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
9 | Baby Doll Eyes | — | 100% | 30 | Lowers the target's Attack by one stage. | |
13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
17 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
20 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
25 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
29 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
33 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
37 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
41 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
45 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
5 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
9 | Baby Doll Eyes | — | 100% | 30 | Lowers the target's Attack by one stage. | |
13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
17 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
20 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
25 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
29 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
33 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
37 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
41 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
45 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
3 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
6 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
14 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
17 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
21 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
24 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
28 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
31 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM06 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM16 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM36 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM38 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM43 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM57 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Base Stats
Hp
65
Attack
65
Defense
60
Sp. Atk
110
Sp. Def
95
Speed
130
Total
525
Type Defenses
(vs. Gen 6+ rules)