
Sun
When this Pokémon becomes angry, its pores secrete a poisonous sweat, which it sprays at its opponent’s eyes.
Moon
With its black fur, it blends into the darkness. It bides its time, and when prey appears, this Pokémon goes for its throat, and then eats it.
Ultra Sun
This Pokémon is nocturnal. Even in total darkness, its large eyes can spot its prey clearly!
Ultra Moon
It lurks in the dark of night looking for prey. At the moment it pounces, the rings on its body glow dimly but ominously.
Evolution Chain
Pokédex Data
Classification
Moonlight Pokémon
Height
1.0 m (3'03")
Weight
27.0 kg (59.5 lbs)
Abilities
- Synchronize
- Inner Focus (Hidden)
Game Locations
- Alola Route 4 Area
- Alola Route 6 North
- Alola Route 6 South
Training
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
35
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
5 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
9 | Baby Doll Eyes | — | 100% | 30 | Lowers the target's Attack by one stage. | |
13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
20 | Feint Attack | 60 | — | 20 | Never misses. | |
25 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
29 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
33 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
37 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
41 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
45 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
5 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
9 | Baby Doll Eyes | — | 100% | 30 | Lowers the target's Attack by one stage. | |
13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
20 | Feint Attack | 60 | — | 20 | Never misses. | |
25 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
29 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
33 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
37 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
41 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
45 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
Base Stats
Hp
95
Attack
65
Defense
110
Sp. Atk
60
Sp. Def
130
Speed
65
Total
525
Type Defenses
(vs. Gen 6+ rules)