Umbreon
Sun

When this Pokémon becomes angry, its pores secrete a poisonous sweat, which it sprays at its opponent’s eyes.

Moon

With its black fur, it blends into the darkness. It bides its time, and when prey appears, this Pokémon goes for its throat, and then eats it.

Ultra Sun

This Pokémon is nocturnal. Even in total darkness, its large eyes can spot its prey clearly!

Ultra Moon

It lurks in the dark of night looking for prey. At the moment it pounces, the rings on its body glow dimly but ominously.

Evolution Chain

eevee
Eevee
water-stone water stone
vaporeon
Vaporeon
thunder-stone thunder stone
jolteon
Jolteon
fire-stone fire stone
flareon
Flareon
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon
at eterna forest
leafeon
Leafeon
at sinnoh route 217
glaceon
Glaceon
😊
High Affection
sylveon
Sylveon

Pokédex Data

Classification Moonlight Pokémon
Height 1.0 m (3'03")
Weight 27.0 kg (59.5 lbs)
Abilities

Game Locations

  • Alola Route 4 Area
  • Alola Route 6 North
  • Alola Route 6 South

Training

EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 35
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
1 Helping Hand
20 Ally's next move inflicts half more damage.
5 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Confuse Ray
100% 10 Confuses the target.
20 Feint Attack
60 20 Never misses.
25 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
29 Screech
85% 40 Lowers the target's Defense by two stages.
33 Moonlight
5 Heals the user by half its max HP. Affected by weather.
37 Mean Look
5 Prevents the target from leaving battle.
41 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
45 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
1 Helping Hand
20 Ally's next move inflicts half more damage.
5 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Confuse Ray
100% 10 Confuses the target.
20 Feint Attack
60 20 Never misses.
25 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
29 Screech
85% 40 Lowers the target's Defense by two stages.
33 Moonlight
5 Heals the user by half its max HP. Affected by weather.
37 Mean Look
5 Prevents the target from leaving battle.
41 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
45 Guard Swap
10 User swaps Defense and Special Defense changes with the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.

Base Stats

Hp 95
Attack 65
Defense 110
Sp. Atk 60
Sp. Def 130
Speed 65
Total 525

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x