Eevee
X

A rare Pokémon that adapts to harsh environments by taking on different evolutionary forms.

Y

Thanks to its unstable genetic makeup, this special Pokémon conceals many different possible evolutions.

Omega Ruby/Alpha Sapphire

Eevee has an unstable genetic makeup that suddenly mutates due to the environment in which it lives. Radiation from various stones causes this Pokémon to evolve.

Evolution Chain

eevee
Eevee
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon
at eterna forest
leafeon
Leafeon
at sinnoh route 217
glaceon
Glaceon
😊
High Affection
sylveon
Sylveon

Pokédex & Training Data

Classification Evolution Pokémon
Height 0.3 m (0'12")
Weight 6.5 kg (14.3 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #133
Johto (G/S/C) #180
Sinnoh (Plat.) #163
Johto (HG/SS) #184
Unova (B2/W2) #091
Kalos (Coastal) #077
Alola (S/M) #123
Alola (US/UM) #153
Galar (Sw/Sh) #196
Hisui #025
Paldea (S/V) #179
National #133
Crown Tundra #074

Game Locations

Kalos Route 10 Area

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
9 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
10 Swift
60 — 20 Never misses.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
23 Covet
60 100% 25 Takes the target’s item.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
33 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
37 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
41 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
45 Trump Card
— — 5 Power increases when this move has less PP, up to a maximum of 200.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
9 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
10 Swift
60 — 20 Never misses.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
23 Covet
60 100% 25 Takes the target’s item.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
33 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
37 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
41 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
45 Trump Card
— — 5 Power increases when this move has less PP, up to a maximum of 200.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Covet
60 100% 25 Takes the target’s item.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Detect
— — 5 Prevents any moves from hitting the user this turn.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Wish
— — 10 User will recover half its max HP at the end of the next turn.
Yawn
— — 10 Target sleeps at the end of the next turn.

Base Stats

Hp 55
Attack 55
Defense 50
Sp. Atk 45
Sp. Def 65
Speed 55
Total 325

Type Defenses

(vs. Gen 6+ rules)

2x
0x