Stoutland
Sun

Intelligent, good-natured, and valiant, it’s a trustworthy partner on rescue teams.

Moon

With this wise Pokémon, there could be no concern that it would ever attack people. Some parents even trust it to babysit.

Ultra Sun

It pays no mind to the cold, thanks to its long warm coat. Stoutland in Alola look a little uncomfortable.

Ultra Moon

Its fur is long and thick. A long time ago in cold regions, every household kept a Stoutland.

Evolution Chain

lillipup
Lillipup
Level 16
herdier
Herdier
Level 32
stoutland
Stoutland

Pokédex Data

Classification Big-Hearted Pokémon
Height 1.2 m (3'11")
Weight 61.0 kg (134.5 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
5 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Helping Hand
20 Ally's next move inflicts half more damage.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
24 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
29 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
36 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
42 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
51 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
59 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
63 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
5 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Helping Hand
20 Ally's next move inflicts half more damage.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
24 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
29 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
36 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
42 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
51 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
59 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
63 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Covet
60 100% 25 Takes the target's item.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 85
Attack 110
Defense 90
Sp. Atk 45
Sp. Def 90
Speed 80
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0x