Eevee
Sword

It has the ability to alter the composition of its body to suit its surrounding environment.

Legends Arceus

Harbors the potential to evolve into manifold forms. Within Eevee lies the key to the mysteries of Pokémon evolution—I'm certain of it.

Evolution Chain

eevee
Eevee
water-stone water stone
vaporeon
Vaporeon
thunder-stone thunder stone
jolteon
Jolteon
fire-stone fire stone
flareon
Flareon
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon
at eterna forest
leafeon
Leafeon
at sinnoh route 217
glaceon
Glaceon
😊
High Affection
sylveon
Sylveon

Pokédex Data

Classification Evolution Pokémon
Height 0.3 m (0'12")
Weight 6.5 kg (14.3 lbs)
Abilities

Training

EV Yield +1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Covet
60 100% 25 Takes the target's item.
5 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
20 Swift
60 20 Never misses.
25 Bite
60 100% 25 Has a 30% chance to make the target flinch.
30 Copycat
20 Uses the target's last used move.
35 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
40 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Charm
100% 20 Lowers the target's Attack by two stages.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
55 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Covet
60 100% 25 Takes the target's item.
5 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
20 Swift
60 20 Never misses.
25 Bite
60 100% 25 Has a 30% chance to make the target flinch.
30 Copycat
20 Uses the target's last used move.
35 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
40 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Charm
100% 20 Lowers the target's Attack by two stages.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
55 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
11 Swift
60 20 Never misses.
18 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
25 Mimic
10 Copies the target's last used move.
34 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM02 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
BD/SP
Name Class Power Acc. PP Effect
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Detect
5 Prevents any moves from hitting the user this turn.
Double Kick
30 100% 30 Hits twice in one turn.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Wish
10 User will recover half its max HP at the end of the next turn.
Yawn
10 Target sleeps at the end of the next turn.
BD/SP
Name Class Power Acc. PP Effect
Charm
100% 20 Lowers the target's Attack by two stages.
Covet
60 100% 25 Takes the target's item.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Detect
5 Prevents any moves from hitting the user this turn.
Double Kick
30 100% 30 Hits twice in one turn.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Wish
10 User will recover half its max HP at the end of the next turn.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 55
Attack 55
Defense 50
Sp. Atk 45
Sp. Def 65
Speed 55
Total 325

Type Defenses

(vs. Gen 6+ rules)

2x
0x

Gigantamax Eevee

Gigantamax Eevee

Having gotten even friendlier and more innocent, Eevee tries to play with anyone around, only to end up crushing them with its immense body.