Vaporeon
Sun

Its cells are composed of units much like water molecules. It lives close to water and is often mistaken for a mermaid.

Moon

Blending in with the water and erasing all signs of its presence, it patiently waits for its prey, fish Pokémon.

Ultra Sun

Clean, clear waters are its usual habitat. When it’s about to be attacked by an invading enemy, it dives into the water to hide.

Ultra Moon

It detects nearby moisture with its fin. When its fin begins trembling rapidly, that means rain will fall in a few hours.

Lets Go Pikachu/Lets Go Eevee

Its cell structure is similar to water molecules. It melts into the water and becomes invisible.

Evolution Chain

eevee
Eevee
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon
at eterna forest
leafeon
Leafeon
at sinnoh route 217
glaceon
Glaceon
😊
High Affection
sylveon
Sylveon

Pokédex & Training Data

Classification Bubble Jet Pokémon
Height 1.0 m (3'03")
Weight 29.0 kg (63.9 lbs)
Abilities
EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #134
Johto (G/S/C) #181
Sinnoh (Plat.) #164
Johto (HG/SS) #185
Unova (B2/W2) #092
Kalos (Coastal) #078
Alola (S/M) #124
Alola (US/UM) #154
Galar (Sw/Sh) #197
Hisui #026
Paldea (S/V) #180
National #134
Crown Tundra #075

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
9 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
20 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
25 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
29 Acid Armor
— — 20 Raises the user’s Defense by two stages.
33 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
37 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
41 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
9 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
20 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
25 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
29 Acid Armor
— — 20 Raises the user’s Defense by two stages.
33 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
37 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
41 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Yawn
— — 10 Target sleeps at the end of the next turn.
3 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Double Kick
30 100% 30 Hits twice in one turn.
14 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
17 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
21 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
24 Acid Armor
— — 20 Raises the user’s Defense by two stages.
28 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
31 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM25 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM29 Scald
80 100% 15 Has a 30% chance to burn the target.
TM43 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM47 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM57 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Covet
60 100% 25 Takes the target’s item.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 130
Attack 65
Defense 60
Sp. Atk 110
Sp. Def 95
Speed 65
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x