Glaceon
Sun

It can control its body temperature at will. This enables it to freeze the moisture in the atmosphere, creating flurries of diamond dust.

Moon

It freezes its fur into icicles, spiky and sharp, and tackles its prey.

Ultra Sun

It protects itself by freezing its fur into sharp needles. It can drop its body temperature below –75 degrees Fahrenheit.

Ultra Moon

It can instantaneously freeze any moisture that’s around it, creating ice pellets to shoot at its prey.

Evolution Chain

eevee
Eevee
water-stone water stone
vaporeon
Vaporeon
thunder-stone thunder stone
jolteon
Jolteon
fire-stone fire stone
flareon
Flareon
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon
at eterna forest
leafeon
Leafeon
at sinnoh route 217
glaceon
Glaceon
😊
High Affection
sylveon
Sylveon

Pokédex Data

Classification Fresh Snow Pokémon
Height 0.8 m (2'07")
Weight 25.9 kg (57.1 lbs)
Abilities

Training

EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 35
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
1 Helping Hand
20 Ally's next move inflicts half more damage.
5 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
25 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
29 Barrier
20 Raises the user's Defense by two stages.
33 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
37 Hail
10 Changes the weather to a hailstorm for five turns.
41 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
45 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
1 Helping Hand
20 Ally's next move inflicts half more damage.
5 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
25 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
29 Barrier
20 Raises the user's Defense by two stages.
33 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
37 Hail
10 Changes the weather to a hailstorm for five turns.
41 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
45 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Aurora Veil
20 Reduces damage five turns, but must be used during hail.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Covet
60 100% 25 Takes the target's item.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 65
Attack 60
Defense 110
Sp. Atk 130
Sp. Def 95
Speed 65
Total 525

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x