Qwilfish

Alternate Forms

Sword

When faced with a larger opponent, it swallows as much water as it can to match the opponent’s size.

Legends Arceus

Fishers detest this troublesome Pokémon because it sprays poison from its spines, getting it everywhere. A different form of Qwilfish lives in other regions.

Pokédex Data

Classification Balloon Pokémon
Height 0.5 m (1'08")
Weight 3.9 kg (8.6 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
4 Harden
30 Raises the user's Defense by one stage.
8 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
12 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
16 Minimize
10 Raises the user's evasion by two stages.
20 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
24 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
28 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
32 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
36 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
40 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
44 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
44 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
48 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
52 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
56 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
60 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
66 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
4 Harden
30 Raises the user's Defense by one stage.
8 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
12 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
16 Minimize
10 Raises the user's evasion by two stages.
20 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
24 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
28 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
32 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
36 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
40 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
44 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
44 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
48 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
52 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
56 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
60 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
66 Destiny Bond
5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM07 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR23 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR52 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR54 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR91 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Scale Shot
25 90% 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Supersonic
55% 20 Confuses the target.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
BD/SP
Name Class Power Acc. PP Effect
Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Supersonic
55% 20 Confuses the target.

Base Stats

Hp 65
Attack 95
Defense 85
Sp. Atk 55
Sp. Def 55
Speed 85
Total 440

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x