Qwilfish
Ruby/Sapphire

QWILFISH sucks in water, inflating itself. This POKéMON uses the pressure of the water it swallowed to shoot toxic quills all at once from all over its body. It finds swimming somewhat challenging.

Emerald

A QWILFISH uses the pressure of water it swallows to shoot toxic quills all at once from all over its body. It finds swimming to be somewhat challenging.

Firered

The small spikes covering its body developed from scales. They inject a toxin that causes fainting.

Leafgreen

To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.

Pokédex Data

Classification Balloon Pokémon
Height 0.5 m (1'08")
Weight 3.9 kg (8.6 lbs)

Held Items

None in this generation.

Game Locations

  • Five Isle Meadow Area
  • Green Path Area
  • Memorial Pillar Area
  • Outcast Island Area
  • Resort Gorgeous Area
  • Tanoby Ruins Area
  • Trainer Tower Area
  • Water Labyrinth Area
  • Water Path Area

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
10 Harden
30 Raises the user's Defense by one stage.
10 Minimize
10 Raises the user's evasion by two stages.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
28 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
46 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
10 Harden
30 Raises the user's Defense by one stage.
10 Minimize
10 Raises the user's evasion by two stages.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
28 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
46 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
9 Harden
30 Raises the user's Defense by one stage.
9 Minimize
10 Raises the user's evasion by two stages.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
21 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
25 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
33 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
45 Destiny Bond
5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Swords Dance
20 Raises the user's Attack by two stages.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.
Thunder Wave
90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Supersonic
55% 20 Confuses the target.

Base Stats

Hp 65
Attack 95
Defense 85
Sp. Atk 55
Sp. Def 55
Speed 85
Total 440

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x