Qwilfish
Ruby/Sapphire

QWILFISH sucks in water, inflating itself. This POKéMON uses the pressure of the water it swallowed to shoot toxic quills all at once from all over its body. It finds swimming somewhat challenging.

Emerald

A QWILFISH uses the pressure of water it swallows to shoot toxic quills all at once from all over its body. It finds swimming to be somewhat challenging.

Firered

The small spikes covering its body developed from scales. They inject a toxin that causes fainting.

Leafgreen

To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.

Pokédex & Training Data

Classification Balloon Pokémon
Height 0.5 m (1'08")
Weight 3.9 kg (8.6 lbs)
EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Johto (G/S/C) #161
Johto (HG/SS) #163
Kalos (Coastal) #038
Galar (Sw/Sh) #304
Hisui #084
Paldea (S/V) #331
National #211
Blueberry #146

Held Items

None in this generation.

Game Locations

Five Isle Meadow Area
Green Path Area
Memorial Pillar Area
Outcast Island Area
Resort Gorgeous Area
Tanoby Ruins Area
Trainer Tower Area
Water Labyrinth Area
Water Path Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
10 Harden
— — 30 Raises the user’s Defense by one stage.
10 Minimize
— — 10 Raises the user’s evasion by two stages.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
28 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
46 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
10 Harden
— — 30 Raises the user’s Defense by one stage.
10 Minimize
— — 10 Raises the user’s evasion by two stages.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
28 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
46 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
9 Harden
— — 30 Raises the user’s Defense by one stage.
9 Minimize
— — 10 Raises the user’s evasion by two stages.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
21 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
25 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
33 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
45 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
Thunder Wave
— 90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Supersonic
— 55% 20 Confuses the target.

Base Stats

Hp 65
Attack 95
Defense 85
Sp. Atk 55
Sp. Def 55
Speed 85
Total 440

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x