Qwilfish
Diamond/PearlPlatinum

It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.

Heartgold

To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.

Soulsilver

The small spikes covering its body developed from scales. They inject a toxin that causes fainting.

Pokédex & Training Data

Classification Balloon Pokémon
Height 0.5 m (1'08")
Weight 3.9 kg (8.6 lbs)
EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Johto (G/S/C) #161
Johto (HG/SS) #163
Kalos (Coastal) #038
Galar (Sw/Sh) #304
Hisui #084
Paldea (S/V) #331
National #211
Blueberry #146

Held Items

Game Locations

Iron Island Area
Johto Route 32 Area
Kanto Route 12 Area
Kanto Route 13 Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
9 Harden
— — 30 Raises the user’s Defense by one stage.
9 Minimize
— — 10 Raises the user’s evasion by two stages.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
17 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
21 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
25 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
29 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
33 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
37 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
41 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
49 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
53 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
57 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
9 Harden
— — 30 Raises the user’s Defense by one stage.
9 Minimize
— — 10 Raises the user’s evasion by two stages.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
17 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
21 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
25 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
29 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
33 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
37 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
41 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
49 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
53 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
57 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
9 Harden
— — 30 Raises the user’s Defense by one stage.
9 Minimize
— — 10 Raises the user’s evasion by two stages.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
17 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
21 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
25 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
29 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
33 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
37 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
41 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
49 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
53 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
57 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Poison Jab
80 100% 20 Has a 30% chance to poison the target.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Supersonic
— 55% 20 Confuses the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Poison Jab
80 100% 20 Has a 30% chance to poison the target.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Supersonic
— 55% 20 Confuses the target.

Base Stats

Hp 65
Attack 95
Defense 85
Sp. Atk 55
Sp. Def 55
Speed 85
Total 440

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x