Qwilfish
No entry available for this game era.

Pokédex Data

Classification Balloon Pokémon
Height 0.5 m (1'08")
Weight 3.9 kg (8.6 lbs)
Abilities

Held Items

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
1 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
1 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
1 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
9 Harden
30 Raises the user's Defense by one stage.
9 Minimize
10 Raises the user's evasion by two stages.
13 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
17 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
21 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
25 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
29 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
33 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
37 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
41 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
49 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
53 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
57 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
60 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
1 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
1 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
1 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
9 Harden
30 Raises the user's Defense by one stage.
9 Minimize
10 Raises the user's evasion by two stages.
13 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
17 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
21 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
25 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
29 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
33 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
37 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
41 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
49 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
53 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
57 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
60 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Supersonic
55% 20 Confuses the target.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 65
Attack 95
Defense 85
Sp. Atk 55
Sp. Def 55
Speed 85
Total 440

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x