
X
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
Y
The small spikes covering its body developed from scales. They inject a toxin that causes fainting.
Omega Ruby/Alpha Sapphire
Qwilfish sucks in water, inflating itself. This Pokémon uses the pressure of the water it swallowed to shoot toxic quills all at once from all over its body. It finds swimming somewhat challenging.
Pokédex Data
Classification
Balloon Pokémon
Height
0.5 m (1'08")
Weight
3.9 kg (8.6 lbs)
Abilities
- Poison Point
- Swift Swim
- Intimidate (Hidden)
Held Items
Poison Barb
5%
Game Locations
- Kalos Route 8 Area
Training
EV Yield
+1 attack
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water2
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
1 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
1 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
1 | Fell Stinger | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |
9 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
9 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
13 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
17 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
21 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
25 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
25 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
29 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
37 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
41 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
45 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
49 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
53 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
57 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
60 | Fell Stinger | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
1 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
1 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
1 | Fell Stinger | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |
9 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
9 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
13 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
17 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
21 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
25 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
25 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
29 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
37 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
41 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
45 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
49 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
53 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
57 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
60 | Fell Stinger | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM07 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
X/YOR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |
Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Supersonic | — | 55% | 20 | Confuses the target. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
65
Attack
95
Defense
85
Sp. Atk
55
Sp. Def
55
Speed
85
Total
440
Type Defenses
(vs. Gen 6+ rules)