Frillish
Sword

It envelops its prey in its veillike arms and draws it down to the deeps, five miles below the ocean’s surface.

Evolution Chain

frillish
Frillish
Level 40
jellicent
Jellicent

Pokédex & Training Data

Classification Floating Pokémon
Height 1.2 m (3'11")
Weight 33.0 kg (72.8 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Unova (B/W) #098
Unova (B2/W2) #180
Alola (US/UM) #318
Galar (Sw/Sh) #305
National #592
Isle of Armor #192

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
8 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
12 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
16 Rain Dance
— — 5 Changes the weather to rain for five turns.
20 Hex
65 100% 10 Has double power if the target has a major status ailment.
24 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
28 Recover
— — 5 Heals the user by half its max HP.
32 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
41 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
44 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
48 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM35 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM38 Will O Wisp
— 85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
— 100% 10 User and target swap items.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Acid Armor
— — 20 Raises the user’s Defense by two stages.
Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
Confuse Ray
— 100% 10 Confuses the target.
Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Strength Sap
— 100% 10 Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.

Base Stats

Hp 55
Attack 40
Defense 50
Sp. Atk 65
Sp. Def 85
Speed 40
Total 335

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
0.5x
2x
2x
0.5x
0x
0.5x
0.5x
2x
2x
0.5x