
Sword
They came over from another region long ago and worked together with humans. Their green skin is resistant to water.
Pokédex Data
Classification
Copperderm Pokémon
Height
3.0 m (9'10")
Weight
650.0 kg (1433.0 lbs)
Abilities
- Sheer Force
- Heavy Metal (Hidden)
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
1 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
1 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
15 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
20 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
25 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
30 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
37 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
44 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
51 | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
58 | High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
65 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM16 Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM26 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM42 Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM53 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM54 Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM85 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM97 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM98 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR24 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TR39 Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
TR46 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TR67 Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TR70 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR72 Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
TR74 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TR75 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TR76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TR79 Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
TR85 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TR88 Heat Crash | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
TR90 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
TR94 High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
TR99 Body Press | 80 | 100% | 10 | No effect description available. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Steel Beam | 140 | 95% | 5 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | |
Steel Roller | 130 | 100% | 5 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
122
Attack
130
Defense
69
Sp. Atk
80
Sp. Def
69
Speed
30
Total
500
Type Defenses
(vs. Gen 6+ rules)
Gigantamax Copperajah

After this Pokémon has Gigantamaxed, its massive nose can utterly demolish large buildings with a single swing.