Qwilfish
Black/WhiteBlack 2/White 2

It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.

Pokédex & Training Data

Classification Balloon Pokémon
Height 0.5 m (1'08")
Weight 3.9 kg (8.6 lbs)
Abilities
EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Johto (G/S/C) #161
Johto (HG/SS) #163
Kalos (Coastal) #038
Galar (Sw/Sh) #304
Hisui #084
Paldea (S/V) #331
National #211
Blueberry #146

Held Items

Game Locations

P2 Laboratory Area
Unova Route 17 Area
Unova Route 18 Area
Unova Route 4 Area
Virbank City Area
Virbank Complex Outer

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
9 Harden
— — 30 Raises the user’s Defense by one stage.
9 Minimize
— — 10 Raises the user’s evasion by two stages.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
17 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
21 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
25 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
29 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
33 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
37 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
41 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
49 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
53 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
57 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
9 Harden
— — 30 Raises the user’s Defense by one stage.
9 Minimize
— — 10 Raises the user’s evasion by two stages.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
17 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
21 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
25 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
29 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
33 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
37 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
41 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
49 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
53 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
57 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Supersonic
— 55% 20 Confuses the target.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 65
Attack 95
Defense 85
Sp. Atk 55
Sp. Def 55
Speed 85
Total 440

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x