
Gold
To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.
Silver
The small spikes covering its body developed from scales. They in ject a toxin that causes fainting.
Crystal
When faced with a larger opponent, it swallows as much water as it can to match the opponent's size.
Pokédex Data
Classification
Balloon Pokémon
Height
0.5 m (1'08")
Weight
3.9 kg (8.6 lbs)
Abilities
N/A in Gen II
Held Items
None in this generation.
Game Locations
- Johto Route 32 Area
- Kanto Route 12 Area
- Kanto Route 13 Area
Training
EV Yield
+1 attack
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water2
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
10 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
10 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
19 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
28 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
46 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
1 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
10 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
10 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
19 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
28 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
46 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM06 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM04 Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM16 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM40 Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Egg Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Supersonic | — | 55% | 20 | Confuses the target. |
Base Stats
Hp
65
Attack
95
Defense
85
Sp. Atk
55
Sp. Def
55
Speed
85
Total
440
Type Defenses
(vs. Gen 6+ rules)