
Sun
The swirl on its belly is its internal organs showing through. If the swirl is tinged white, that means it’s affected by some disease.
Moon
It’s still not very good at walking. Its Trainers should train this Pokémon to walk every day.
Ultra Sun
Despite the danger, it wants to come up on land. So it does its best to waddle along, but when an enemy finds it, it rushes back to the water.
Ultra Moon
The direction of the swirl on their stomachs differs depending on where they live. Poliwag aficionados can tell them apart at a glance.
Lets Go Pikachu/Lets Go Eevee
The direction of the spiral on the belly differs by area. It is more adept at swimming than walking.
Pokédex Data
Classification
Tadpole Pokémon
Height
0.6 m (1'12")
Weight
12.4 kg (27.3 lbs)
Abilities
- Water Absorb
- Damp
- Swift Swim (Hidden)
Game Locations
- Brooklet Hill North
- Brooklet Hill South
- Malie Garden Area
- Poke Pelago Elite Four Defeated
- Poke Pelago Poni Island Reached
- Poke Pelago Ulaula Island Reached
Training
EV Yield
+1 speed
Catch Rate
255
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Water1
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
5 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
8 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
11 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
15 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
28 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
31 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
35 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
38 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
41 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
5 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
8 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
11 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
15 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
28 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
31 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
35 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
38 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
41 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
4 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
8 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
12 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
16 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
21 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
26 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
31 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
36 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM25 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM29 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM40 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM47 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Ice Ball | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
Splash | — | — | 40 | Does nothing. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Water Sport | — | — | 15 | Halves all Fire-type damage. |
Base Stats
Hp
40
Attack
50
Defense
40
Sp. Atk
40
Sp. Def
40
Speed
90
Total
300
Type Defenses
(vs. Gen 6+ rules)