Poliwag
Sun

The swirl on its belly is its internal organs showing through. If the swirl is tinged white, that means it’s affected by some disease.

Moon

It’s still not very good at walking. Its Trainers should train this Pokémon to walk every day.

Ultra Sun

Despite the danger, it wants to come up on land. So it does its best to waddle along, but when an enemy finds it, it rushes back to the water.

Ultra Moon

The direction of the swirl on their stomachs differs depending on where they live. Poliwag aficionados can tell them apart at a glance.

Lets Go Pikachu/Lets Go Eevee

The direction of the spiral on the belly differs by area. It is more adept at swimming than walking.

Evolution Chain

poliwag
Poliwag
Level 25
poliwhirl
Poliwhirl
🔄
Trade
+
kings-rock kings rock
politoed
Politoed

Pokédex & Training Data

Classification Tadpole Pokémon
Height 0.6 m (1'12")
Weight 12.4 kg (27.3 lbs)
Abilities
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Water1

Pokédex Numbers

Kanto (R/B/Y) #060
Johto (G/S/C) #072
Johto (HG/SS) #072
Kalos (Mountain) #033
Alola (S/M) #149
Alola (US/UM) #182
National #060
Isle of Armor #142
Kitakami #039

Game Locations

Brooklet Hill North
Brooklet Hill South
Malie Garden Area
Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Water Sport
— — 15 Halves all Fire-type damage.
5 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Hypnosis
— 60% 20 Puts the target to sleep.
11 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
15 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Rain Dance
— — 5 Changes the weather to rain for five turns.
21 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
28 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
31 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
35 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
38 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
41 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Water Sport
— — 15 Halves all Fire-type damage.
5 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Hypnosis
— 60% 20 Puts the target to sleep.
11 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
15 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Rain Dance
— — 5 Changes the weather to rain for five turns.
21 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
28 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
31 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
35 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
38 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
41 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
4 Pound
40 100% 35 Inflicts regular damage with no additional effect.
8 Hypnosis
— 60% 20 Puts the target to sleep.
12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Double Slap
15 85% 10 Hits 2-5 times in one turn.
21 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
26 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
31 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
36 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM25 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM29 Scald
80 100% 15 Has a 30% chance to burn the target.
TM40 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM47 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
Splash
— — 40 Does nothing.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Water Sport
— — 15 Halves all Fire-type damage.

Base Stats

Hp 40
Attack 50
Defense 40
Sp. Atk 40
Sp. Def 40
Speed 90
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x