Poliwhirl
Sun

Although it can live on land, it prefers to stay in the water, where it has fewer natural enemies.

Moon

It marches over the land in search of bug Pokémon to eat. Then it takes them underwater so it can dine on them where it’s safe.

Ultra Sun

Although it has become capable of living on land, it spends its time in the water, where its prey, fish Pokémon, are plentiful.

Ultra Moon

Its health suffers when its skin dries out, so be sure to moisturize it diligently.

Lets Go Pikachu/Lets Go Eevee

Under attack, it uses its belly spiral to put the foe to sleep. It then makes its escape.

Evolution Chain

poliwag
Poliwag
Level 25
poliwhirl
Poliwhirl
water-stone water stone
poliwrath
Poliwrath
🔄
Trade
holding kings rock
politoed
Politoed

Pokédex Data

Classification Tadpole Pokémon
Height 1.0 m (3'03")
Weight 20.0 kg (44.1 lbs)
Abilities

Held Items

Game Locations

  • Konikoni City Area
  • Malie Garden Area

Training

EV Yield +2 speed
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Water1

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Water Sport
15 Halves all Fire-type damage.
5 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Hypnosis
60% 20 Puts the target to sleep.
11 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
15 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Rain Dance
5 Changes the weather to rain for five turns.
21 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
27 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
32 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
37 Belly Drum
10 User pays half its max HP to max out its Attack.
43 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
48 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
53 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Water Sport
15 Halves all Fire-type damage.
5 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Hypnosis
60% 20 Puts the target to sleep.
11 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
15 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Rain Dance
5 Changes the weather to rain for five turns.
21 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
27 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
32 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
37 Belly Drum
10 User pays half its max HP to max out its Attack.
43 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
48 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
53 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
4 Pound
40 100% 35 Inflicts regular damage with no additional effect.
8 Hypnosis
60% 20 Puts the target to sleep.
12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Double Slap
15 85% 10 Hits 2-5 times in one turn.
21 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
30 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
39 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
48 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
20 Ally's next move inflicts half more damage.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM15 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM25 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM29 Scald
80 100% 15 Has a 30% chance to burn the target.
TM35 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM47 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 65
Attack 65
Defense 65
Sp. Atk 50
Sp. Def 50
Speed 90
Total 385

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x