Poliwrath
Sun

Poliwrath in the Alola region are strong swimmers that use the breaststroke. Many children learn to swim by imitating Poliwrath.

Moon

Its percentage of body fat is nearly zero. Its body is entirely muscle, which makes it heavy and forces its swimming prowess to develop.

Ultra Sun

It’s quite a gifted swimmer, even among Water-type Pokémon, but it normally spends its time on land.

Ultra Moon

The muscles it has developed through swimming are thick and powerful. When it lands a square punch, it can turn huge boulders to dust.

Lets Go Pikachu/Lets Go Eevee

Swims powerfully using all the muscles in its body. It can even overtake world-class swimmers.

Evolution Chain

poliwag
Poliwag
Level 25
poliwhirl
Poliwhirl
water-stone water stone
poliwrath
Poliwrath
🔄
Trade
holding kings rock
politoed
Politoed

Pokédex Data

Classification Tadpole Pokémon
Height 1.3 m (4'03")
Weight 54.0 kg (119.0 lbs)
Abilities

Held Items

Game Locations

  • Malie Garden Area

Training

EV Yield +3 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Water1

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Double Slap
15 85% 10 Hits 2-5 times in one turn.
1 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
1 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
32 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
43 Mind Reader
5 Ensures that the user's next move will hit the target.
53 Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Double Slap
15 85% 10 Hits 2-5 times in one turn.
1 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
1 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
32 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
43 Mind Reader
5 Ensures that the user's next move will hit the target.
53 Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Mist
30 Protects the user's stats from being changed by enemy moves.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Bulk Up
20 Raises the user's Attack and Defense by one stage.
57 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
20 Ally's next move inflicts half more damage.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM15 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM25 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM26 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM29 Scald
80 100% 15 Has a 30% chance to burn the target.
TM30 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM35 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM47 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM49 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Dual Chop
40 90% 15 Hits twice in one turn.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 90
Attack 95
Defense 95
Sp. Atk 70
Sp. Def 90
Speed 70
Total 510

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
2x
0.5x
0.5x
0.5x
0.5x
2x