
Sun
Poliwrath in the Alola region are strong swimmers that use the breaststroke. Many children learn to swim by imitating Poliwrath.
Moon
Its percentage of body fat is nearly zero. Its body is entirely muscle, which makes it heavy and forces its swimming prowess to develop.
Ultra Sun
It’s quite a gifted swimmer, even among Water-type Pokémon, but it normally spends its time on land.
Ultra Moon
The muscles it has developed through swimming are thick and powerful. When it lands a square punch, it can turn huge boulders to dust.
Lets Go Pikachu/Lets Go Eevee
Swims powerfully using all the muscles in its body. It can even overtake world-class swimmers.
Pokédex Data
Classification
Tadpole Pokémon
Height
1.3 m (4'03")
Weight
54.0 kg (119.0 lbs)
Abilities
- Water Absorb
- Damp
- Swift Swim (Hidden)
Held Items
Kings Rock
5%
Game Locations
- Malie Garden Area
Training
EV Yield
+3 defense
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Water1
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
1 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
1 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
1 | Circle Throw | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
32 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
43 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
53 | Circle Throw | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
1 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
1 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
1 | Circle Throw | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
32 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
43 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
53 | Circle Throw | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
1 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
1 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
57 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM15 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM25 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM26 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM29 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM30 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM35 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM40 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM41 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM47 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM49 Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
90
Attack
95
Defense
95
Sp. Atk
70
Sp. Def
90
Speed
70
Total
510
Type Defenses
(vs. Gen 6+ rules)