Parasect
Sun

The large mushroom on its back controls it. It often fights over territory with Shiinotic.

Moon

It scatters toxic spores from its mushroom cap. Once harvested, these spores can be steeped and boiled down to prepare herbal medicines.

Ultra Sun

The bug is mostly dead, with the mushroom on its back having become the main body. If the mushroom comes off, the bug stops moving.

Ultra Moon

Its poisonous spores are also used in traditional medicine. Apparently, spores produced in Alola are not of very good quality.

Lets Go Pikachu/Lets Go Eevee

The bug host is drained of energy by the mushroom on its back. The mushroom appears to do all the thinking.

Evolution Chain

paras
Paras
Level 24
parasect
Parasect

Pokédex Data

Classification Mushroom Pokémon
Height 1.0 m (3'03")
Weight 29.5 kg (65.0 lbs)
Abilities

Held Items

Game Locations

  • Alola Route 11 Area

Training

EV Yield +2 attack
+1 defense
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug, Plant

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Poison Powder
75% 35 Poisons the target.
1 Stun Spore
75% 30 Paralyzes the target.
1 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
6 Poison Powder
75% 35 Poisons the target.
6 Stun Spore
75% 30 Paralyzes the target.
11 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
17 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
22 Spore
100% 15 Puts the target to sleep.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
37 Growth
20 Raises the user's Attack and Special Attack by one stage.
44 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
51 Aromatherapy
5 Cures the entire party of major status effects.
59 Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
66 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Poison Powder
75% 35 Poisons the target.
1 Stun Spore
75% 30 Paralyzes the target.
1 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
6 Poison Powder
75% 35 Poisons the target.
6 Stun Spore
75% 30 Paralyzes the target.
11 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
17 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
22 Spore
100% 15 Puts the target to sleep.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
37 Growth
20 Raises the user's Attack and Special Attack by one stage.
44 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
51 Aromatherapy
5 Cures the entire party of major status effects.
59 Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
66 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
1 Poison Powder
75% 35 Poisons the target.
1 Stun Spore
75% 30 Paralyzes the target.
1 Sleep Powder
75% 15 Puts the target to sleep.
1 Screech
85% 40 Lowers the target's Defense by two stages.
2 Sleep Powder
75% 15 Puts the target to sleep.
4 Stun Spore
75% 30 Paralyzes the target.
6 Poison Powder
75% 35 Poisons the target.
9 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
12 Growth
20 Raises the user's Attack and Special Attack by one stage.
15 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Slash
70 100% 20 Has an increased chance for a critical hit.
23 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
33 Spore
100% 15 Puts the target to sleep.
43 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM06 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM24 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM53 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Knock Off
65 100% 20 Target drops its held item.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 60
Attack 95
Defense 80
Sp. Atk 60
Sp. Def 80
Speed 30
Total 405

Type Defenses

(vs. Gen 6+ rules)

4x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.25x
4x
2x
2x