Poliwag
Sword

For Poliwag, swimming is easier than walking. The swirl pattern on its belly is actually part of the Pokémon’s innards showing through the skin.

Evolution Chain

poliwag
Poliwag
Level 25
poliwhirl
Poliwhirl
water-stone water stone
poliwrath
Poliwrath
🔄
Trade
holding kings rock
politoed
Politoed

Pokédex Data

Classification Tadpole Pokémon
Height 0.6 m (1'12")
Weight 12.4 kg (27.3 lbs)
Abilities

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Water1

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hypnosis
60% 20 Puts the target to sleep.
6 Pound
40 100% 35 Inflicts regular damage with no additional effect.
12 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
18 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
24 Rain Dance
5 Changes the weather to rain for five turns.
30 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
36 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
42 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
48 Belly Drum
10 User pays half its max HP to max out its Attack.
54 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hypnosis
60% 20 Puts the target to sleep.
6 Pound
40 100% 35 Inflicts regular damage with no additional effect.
12 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
18 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
24 Rain Dance
5 Changes the weather to rain for five turns.
30 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
36 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
42 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
48 Belly Drum
10 User pays half its max HP to max out its Attack.
54 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Mind Reader
5 Ensures that the user's next move will hit the target.
Mist
30 Protects the user's stats from being changed by enemy moves.
Splash
40 Does nothing.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
BD/SP
Name Class Power Acc. PP Effect
Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Mind Reader
5 Ensures that the user's next move will hit the target.
Mist
30 Protects the user's stats from being changed by enemy moves.
Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Splash
40 Does nothing.

Base Stats

Hp 40
Attack 50
Defense 40
Sp. Atk 40
Sp. Def 40
Speed 90
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x