"This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered."
Effect
Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
Details
Type
Category
physical
Power
30
Accuracy
90%
PP
20
Introduced
Gen iii