
Black/WhiteBlack 2/White 2
Its skin is so thin, its internal organs are visible. It has trouble walking on its newly grown feet.
Pokédex Data
Classification
Tadpole Pokémon
Height
0.6 m (1'12")
Weight
12.4 kg (27.3 lbs)
Abilities
- Water Absorb
- Damp
- Swift Swim (Hidden)
Game Locations
- Challengers Cave B2f
- Clay Tunnel Area
- Floccesy Ranch Inner
- Floccesy Ranch Outer
- Giant Chasm Area
- Giant Chasm Forest Cave
- Lostlorn Forest Area
- Relic Passage Relic Castle Entrance
- Unova Route 19 Area
- Unova Route 20 Area
- Unova Route 23 Area
- Unova Route 6 Area
- Unova Victory Road 1f Unknown Room
- Unova Victory Road 2 Unknown Area 71
- Unova Victory Road 2 Unknown Area 73
- Unova Victory Road 2 Unknown Area 75
- Unova Victory Road 2 Unknown Area 78
- Unova Victory Road 2 Unknown Area 79
- Unova Victory Road Unknown Area 53
- Wellspring Cave Area
Training
EV Yield
+1 speed
Catch Rate
255
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Water1
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
5 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
8 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
15 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
28 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
31 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
35 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
38 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
41 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
5 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
8 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
15 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
28 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
31 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
35 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
38 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
41 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Ice Ball | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
Splash | — | — | 40 | Does nothing. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Water Sport | — | — | 15 | Halves all Fire-type damage. |
Base Stats
Hp
40
Attack
50
Defense
40
Sp. Atk
40
Sp. Def
40
Speed
90
Total
300
Type Defenses
(vs. Gen 6+ rules)