Black/WhiteBlack 2/White 2
Its skin is so thin, its internal organs are visible. It has trouble walking on its newly grown feet.
Evolution Chain
Pokédex & Training Data
Classification
Tadpole Pokémon
Height
0.6 m (1'12")
Weight
12.4 kg (27.3 lbs)
Abilities
- Water Absorb
- Damp
- Swift Swim (Hidden)
EV Yield
+1 speed
Catch Rate
255
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Water1
Pokédex Numbers
Kanto (R/B/Y)
#060
Johto (G/S/C)
#072
Johto (HG/SS)
#072
Kalos (Mountain)
#033
Alola (S/M)
#149
Alola (US/UM)
#182
National
#060
Isle of Armor
#142
Kitakami
#039
Game Locations
Challengers Cave B2f
Clay Tunnel Area
Floccesy Ranch Inner
Floccesy Ranch Outer
Giant Chasm Area
Giant Chasm Forest Cave
Lostlorn Forest Area
Relic Passage Relic Castle Entrance
Unova Route 19 Area
Unova Route 20 Area
Unova Route 23 Area
Unova Route 6 Area
Unova Victory Road 1f Unknown Room
Unova Victory Road 2 Unknown Area 71
Unova Victory Road 2 Unknown Area 73
Unova Victory Road 2 Unknown Area 75
Unova Victory Road 2 Unknown Area 78
Unova Victory Road 2 Unknown Area 79
Unova Victory Road Unknown Area 53
Wellspring Cave Area
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 5 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 8 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 15 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 28 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 31 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
| 35 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| 38 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 41 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 5 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 8 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 15 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 28 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 31 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
| 35 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| 38 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 41 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| Ice Ball | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Mind Reader | — | — | 5 | Ensures that the user’s next move will hit the target. | |
| Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| Splash | — | — | 40 | Does nothing. | |
| Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| Water Sport | — | — | 15 | Halves all Fire-type damage. |
Base Stats
Hp
40
Attack
50
Defense
40
Sp. Atk
40
Sp. Def
40
Speed
90
Total
300
Type Defenses
(vs. Gen 6+ rules)