Poliwag
X

Its slick black skin is thin and damp. A part of its internal organs can be seen through the skin as a spiral pattern.

Y

The direction of the spiral on the belly differs by area. It is more adept at swimming than walking.

Omega Ruby/Alpha Sapphire

Poliwag has a very thin skin. It is possible to see the Pokémon’s spiral innards right through the skin. Despite its thinness, however, the skin is also very flexible. Even sharp fangs bounce right off it.

Evolution Chain

poliwag
Poliwag
Level 25
poliwhirl
Poliwhirl
🔄
Trade
+
kings-rock kings rock
politoed
Politoed

Pokédex & Training Data

Classification Tadpole Pokémon
Height 0.6 m (1'12")
Weight 12.4 kg (27.3 lbs)
Abilities
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Water1

Pokédex Numbers

Kanto (R/B/Y) #060
Johto (G/S/C) #072
Johto (HG/SS) #072
Kalos (Mountain) #033
Alola (S/M) #149
Alola (US/UM) #182
National #060
Isle of Armor #142
Kitakami #039

Game Locations

Couriway Town Area
Frost Cavern Unknown Area 313
Frost Cavern Unknown Area 315
Kalos Route 14 Area
Kalos Route 15 Area
Kalos Route 16 Area
Kalos Route 19 Area
Kalos Route 21 Area
Kalos Victory Road Unknown Area 322
Kalos Victory Road Unknown Area 327
Kalos Victory Road Unknown Area 328
Laverre City Area
Pokemon Village Area

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Water Sport
— — 15 Halves all Fire-type damage.
5 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Hypnosis
— 60% 20 Puts the target to sleep.
11 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
15 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Rain Dance
— — 5 Changes the weather to rain for five turns.
21 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
28 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
31 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
35 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
38 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
41 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Water Sport
— — 15 Halves all Fire-type damage.
5 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Hypnosis
— 60% 20 Puts the target to sleep.
11 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
15 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Rain Dance
— — 5 Changes the weather to rain for five turns.
21 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
28 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
31 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
35 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
38 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
41 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM07 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
Splash
— — 40 Does nothing.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Water Sport
— — 15 Halves all Fire-type damage.

Base Stats

Hp 40
Attack 50
Defense 40
Sp. Atk 40
Sp. Def 40
Speed 90
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x