Poliwag
Red/Blue

Its newly grown legs prevent it from running. It appears to prefer swimming than trying to stand.

Yellow

The direction of the spiral on the belly differs by area. It is more adept at swimming than walking.

Evolution Chain

poliwag
Poliwag
Level 25
poliwhirl
Poliwhirl
water-stone water stone
poliwrath
Poliwrath

Pokédex Data

Classification Tadpole Pokémon
Height 0.6 m (1'12")
Weight 12.4 kg (27.3 lbs)
Abilities N/A in Gen I

Game Locations

  • Celadon City Area
  • Cerulean Cave 1f
  • Cerulean Cave B1f
  • Cerulean City Area
  • Cinnabar Island Area
  • Fuchsia City Area
  • Kanto Route 10 Area
  • Kanto Route 11 Area
  • Kanto Route 12 Area
  • Kanto Route 13 Area
  • Kanto Route 17 Area
  • Kanto Route 18 Area
  • Kanto Route 22 Area
  • Kanto Route 23 Area
  • Kanto Route 24 Area
  • Kanto Route 25 Area
  • Kanto Route 6 Area
  • Kanto Safari Zone Area 1 East
  • Kanto Safari Zone Area 2 North
  • Kanto Safari Zone Area 3 West
  • Kanto Safari Zone Middle
  • Kanto Sea Route 19 Area
  • Kanto Sea Route 20 Area
  • Kanto Sea Route 21 Area
  • Pallet Town Area
  • Seafoam Islands B3f
  • Seafoam Islands B4f
  • Vermilion City Area
  • Vermilion City Ss Anne Dock
  • Viridian City Area

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium slow

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
16 Hypnosis
60% 20 Puts the target to sleep.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Double Slap
15 85% 10 Hits 2-5 times in one turn.
31 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
38 Amnesia
20 Raises the user's Special Defense by two stages.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
16 Hypnosis
60% 20 Puts the target to sleep.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Double Slap
15 85% 10 Hits 2-5 times in one turn.
31 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
38 Amnesia
20 Raises the user's Special Defense by two stages.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM46 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 40
Attack 50
Defense 40
Sp. Atk 40
Sp. Def 40
Speed 90
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x