Poliwag
Red/Blue

Its newly grown legs prevent it from running. It appears to prefer swimming than trying to stand.

Yellow

The direction of the spiral on the belly differs by area. It is more adept at swimming than walking.

Evolution Chain

poliwag
Poliwag
Level 25
poliwhirl
Poliwhirl
poliwrath
Poliwrath

Pokédex & Training Data

Classification Tadpole Pokémon
Height 0.6 m (1'12")
Weight 12.4 kg (27.3 lbs)
Abilities N/A in Gen I
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium slow

Pokédex Numbers

Kanto (R/B/Y) #060
Johto (G/S/C) #072
Johto (HG/SS) #072
Kalos (Mountain) #033
Alola (S/M) #149
Alola (US/UM) #182
National #060
Isle of Armor #142
Kitakami #039

Game Locations

Celadon City Area
Cerulean Cave 1f
Cerulean Cave B1f
Cerulean City Area
Cinnabar Island Area
Fuchsia City Area
Kanto Route 10 Area
Kanto Route 11 Area
Kanto Route 12 Area
Kanto Route 13 Area
Kanto Route 17 Area
Kanto Route 18 Area
Kanto Route 22 Area
Kanto Route 23 Area
Kanto Route 24 Area
Kanto Route 25 Area
Kanto Route 6 Area
Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Area 3 West
Kanto Safari Zone Middle
Kanto Sea Route 19 Area
Kanto Sea Route 20 Area
Kanto Sea Route 21 Area
Pallet Town Area
Seafoam Islands B3f
Seafoam Islands B4f
Vermilion City Area
Vermilion City Ss Anne Dock
Viridian City Area

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
16 Hypnosis
— 60% 20 Puts the target to sleep.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Double Slap
15 85% 10 Hits 2-5 times in one turn.
31 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
38 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
16 Hypnosis
— 60% 20 Puts the target to sleep.
19 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Double Slap
15 85% 10 Hits 2-5 times in one turn.
31 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
38 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM46 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 40
Attack 50
Defense 40
Sp. Atk 40
Sp. Def 40
Speed 90
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x