
Red/Blue
Its newly grown legs prevent it from running. It appears to prefer swimming than trying to stand.
Yellow
The direction of the spiral on the belly differs by area. It is more adept at swimming than walking.
Pokédex Data
Classification
Tadpole Pokémon
Height
0.6 m (1'12")
Weight
12.4 kg (27.3 lbs)
Abilities
N/A in Gen I
Game Locations
- Celadon City Area
- Cerulean Cave 1f
- Cerulean Cave B1f
- Cerulean City Area
- Cinnabar Island Area
- Fuchsia City Area
- Kanto Route 10 Area
- Kanto Route 11 Area
- Kanto Route 12 Area
- Kanto Route 13 Area
- Kanto Route 17 Area
- Kanto Route 18 Area
- Kanto Route 22 Area
- Kanto Route 23 Area
- Kanto Route 24 Area
- Kanto Route 25 Area
- Kanto Route 6 Area
- Kanto Safari Zone Area 1 East
- Kanto Safari Zone Area 2 North
- Kanto Safari Zone Area 3 West
- Kanto Safari Zone Middle
- Kanto Sea Route 19 Area
- Kanto Sea Route 20 Area
- Kanto Sea Route 21 Area
- Pallet Town Area
- Seafoam Islands B3f
- Seafoam Islands B4f
- Vermilion City Area
- Vermilion City Ss Anne Dock
- Viridian City Area
Training
EV Yield
+1 speed
Catch Rate
255
Base Friendship
70
Growth Rate
medium slow
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
16 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
19 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
25 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
31 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
38 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
45 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
16 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
19 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
25 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
31 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
38 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
45 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM46 Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
40
Attack
50
Defense
40
Sp. Atk
40
Sp. Def
40
Speed
90
Total
300
Type Defenses
(vs. Gen 6+ rules)