
Diamond/PearlPlatinum
Its skin is so thin, its internal organs are visible. It has trouble walking on its newly grown feet.
Heartgold
Because it is inept at walking on its newly grown legs, it always swims around in water.
Soulsilver
The direction of its belly spiral differs by area. The equator is thought to have an effect on this.
Pokédex Data
Classification
Tadpole Pokémon
Height
0.6 m (1'12")
Weight
12.4 kg (27.3 lbs)
Abilities
Game Locations
- Blackthorn City Area
- Cerulean Cave 1f
- Cerulean Cave 2f
- Cerulean Cave B1f
- Ecruteak City Area
- Ilex Forest Area
- Johto Route 30 Area
- Johto Route 31 Area
- Johto Route 35 Area
- Johto Route 43 Area
- Johto Route 44 Area
- Johto Route 45 Area
- Johto Route 47 Cave Gate
- Johto Safari Zone Zone Marshland
- Johto Safari Zone Zone Meadow
- Johto Safari Zone Zone Rocky Beach
- Johto Safari Zone Zone Wetland
- Kanto Route 22 Area
- Kanto Route 28 Area
- Kanto Route 6 Area
- Mt Moon Mt Moon Square
- Mt Silver Outside
- Ruins Of Alph Outside
- Sinnoh Route 225 Area
- Sinnoh Route 227 Area
- Sinnoh Route 228 Area
- Unknown All Poliwag Area
- Violet City Area
- Viridian City Area
Training
EV Yield
+1 speed
Catch Rate
255
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Water1
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
5 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
8 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
15 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
28 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
31 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
35 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
38 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
41 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
5 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
8 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
15 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
28 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
31 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
35 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
38 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
41 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
5 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
8 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
11 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
15 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
28 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
31 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
35 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
38 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
41 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. |
TM/HM Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Ice Ball | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
Splash | — | — | 40 | Does nothing. | |
Water Sport | — | — | 15 | Halves all Fire-type damage. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Ice Ball | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
Splash | — | — | 40 | Does nothing. | |
Water Sport | — | — | 15 | Halves all Fire-type damage. |
Base Stats
Hp
40
Attack
50
Defense
40
Sp. Atk
40
Sp. Def
40
Speed
90
Total
300
Type Defenses
(vs. Gen 6+ rules)