
Diamond/Pearl
The light of the moon changed EEVEE’s genetic structure. It lurks in darkness for prey.
Platinum
When exposed to the moon’s aura, the rings on its body glow faintly and it gains a mysterious power.
Heartgold
When agitated, this Pokémon protects itself by spraying poisonous sweat from its pores.
Soulsilver
When darkness falls, the rings on the body begin to glow, striking fear in the hearts of anyone nearby.
Evolution Chain
Pokédex Data
Classification
Moonlight Pokémon
Height
1.0 m (3'03")
Weight
27.0 kg (59.5 lbs)
Abilities
Training
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
35
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
8 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
15 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
22 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
29 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
36 | Feint Attack | 60 | — | 20 | Never misses. | |
43 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
50 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
57 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
64 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
71 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
8 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
15 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
22 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
29 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
36 | Feint Attack | 60 | — | 20 | Never misses. | |
43 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
50 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
57 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
64 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
71 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
78 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
8 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
15 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
22 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
29 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
36 | Feint Attack | 60 | — | 20 | Never misses. | |
43 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
50 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
57 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
64 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
71 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
78 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM79 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Swift | 60 | — | 20 | Never misses. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Swift | 60 | — | 20 | Never misses. |
Base Stats
Hp
95
Attack
65
Defense
110
Sp. Atk
60
Sp. Def
130
Speed
65
Total
525
Type Defenses
(vs. Gen 6+ rules)