Umbreon
Black/White

When exposed to the moon’s aura, the rings on its body glow faintly and it gains a mysterious power.

Black 2/White 2

When exposed to the moon’s aura, the rings on its body glow faintly and it’s filled with a mysterious power.

Evolution Chain

eevee
Eevee
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon
at eterna forest
leafeon
Leafeon
at sinnoh route 217
glaceon
Glaceon

Pokédex & Training Data

Classification Moonlight Pokémon
Height 1.0 m (3'03")
Weight 27.0 kg (59.5 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 35
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #185
Sinnoh (Plat.) #168
Johto (HG/SS) #189
Unova (B2/W2) #096
Kalos (Coastal) #082
Alola (S/M) #128
Alola (US/UM) #158
Galar (Sw/Sh) #201
Hisui #030
Paldea (S/V) #184
National #197
Crown Tundra #078

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
15 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
22 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
29 Confuse Ray
— 100% 10 Confuses the target.
36 Feint Attack
60 — 20 Never misses.
43 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
50 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
57 Mean Look
— — 5 Prevents the target from leaving battle.
64 Screech
— 85% 40 Lowers the target’s Defense by two stages.
71 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
78 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
9 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Confuse Ray
— 100% 10 Confuses the target.
21 Feint Attack
60 — 20 Never misses.
25 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
29 Screech
— 85% 40 Lowers the target’s Defense by two stages.
33 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
37 Mean Look
— — 5 Prevents the target from leaving battle.
41 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
45 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM83 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Base Stats

Hp 95
Attack 65
Defense 110
Sp. Atk 60
Sp. Def 130
Speed 65
Total 525

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x