Black/White
When exposed to the moon’s aura, the rings on its body glow faintly and it gains a mysterious power.
Black 2/White 2
When exposed to the moon’s aura, the rings on its body glow faintly and it’s filled with a mysterious power.
Evolution Chain
Pokédex & Training Data
Classification
Moonlight Pokémon
Height
1.0 m (3'03")
Weight
27.0 kg (59.5 lbs)
Abilities
- Synchronize
- Inner Focus (Hidden)
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
35
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Johto (G/S/C)
#185
Sinnoh (Plat.)
#168
Johto (HG/SS)
#189
Unova (B2/W2)
#096
Kalos (Coastal)
#082
Alola (S/M)
#128
Alola (US/UM)
#158
Galar (Sw/Sh)
#201
Hisui
#030
Paldea (S/V)
#184
National
#197
Crown Tundra
#078
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 8 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 15 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 22 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 29 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 36 | Feint Attack | 60 | — | 20 | Never misses. | |
| 43 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| 50 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| 57 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
| 64 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 71 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 78 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 5 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 9 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 21 | Feint Attack | 60 | — | 20 | Never misses. | |
| 25 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| 29 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 33 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 37 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
| 41 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| 45 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM83 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target’s Special Attack by one stage. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
Base Stats
Hp
95
Attack
65
Defense
110
Sp. Atk
60
Sp. Def
130
Speed
65
Total
525
Type Defenses
(vs. Gen 6+ rules)