Umbreon
Ruby/Sapphire

UMBREON evolved as a result of exposure to the moon’s waves. It hides silently in darkness and waits for its foes to make a move. The rings on its body glow when it leaps to attack.

Emerald

UMBREON evolved from exposure to the moon’s energy pulses. It lurks in darkness and waits for its foes to move. The rings on its body glow when it leaps to attack.

Firered

When darkness falls, the rings on its body begin to glow, striking fear in the hearts of anyone nearby.

Leafgreen

When agitated, this POKéMON protects itself by spraying poisonous sweat from its pores.

Evolution Chain

eevee
Eevee
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon

Pokédex & Training Data

Classification Moonlight Pokémon
Height 1.0 m (3'03")
Weight 27.0 kg (59.5 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 35
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #185
Sinnoh (Plat.) #168
Johto (HG/SS) #189
Unova (B2/W2) #096
Kalos (Coastal) #082
Alola (S/M) #128
Alola (US/UM) #158
Galar (Sw/Sh) #201
Hisui #030
Paldea (S/V) #184
National #197
Crown Tundra #078

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
16 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
23 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
30 Confuse Ray
— 100% 10 Confuses the target.
36 Feint Attack
60 — 20 Never misses.
42 Mean Look
— — 5 Prevents the target from leaving battle.
47 Screech
— 85% 40 Lowers the target’s Defense by two stages.
52 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
16 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
23 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
30 Confuse Ray
— 100% 10 Confuses the target.
36 Feint Attack
60 — 20 Never misses.
42 Mean Look
— — 5 Prevents the target from leaving battle.
47 Screech
— 85% 40 Lowers the target’s Defense by two stages.
52 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
16 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
23 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
30 Confuse Ray
— 100% 10 Confuses the target.
36 Feint Attack
60 — 20 Never misses.
42 Mean Look
— — 5 Prevents the target from leaving battle.
47 Screech
— 85% 40 Lowers the target’s Defense by two stages.
52 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 95
Attack 65
Defense 110
Sp. Atk 60
Sp. Def 130
Speed 65
Total 525

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x