
Gold
When agitated, this POKéMON pro tects itself by spraying poisonous sweat from its pores.
Silver
When darkness falls, the rings on the body begin to glow, striking fear in the hearts of anyone nearby.
Crystal
On the night of a full moon, or when it gets excited, the ring patterns on its body glow yellow.
Evolution Chain
Pokédex Data
Classification
Moonlight Pokémon
Height
1.0 m (3'03")
Weight
27.0 kg (59.5 lbs)
Abilities
N/A in Gen II
Training
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
35
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
8 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
16 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
23 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
30 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
36 | Feint Attack | 60 | — | 20 | Never misses. | |
42 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
47 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
52 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
8 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
16 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
23 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
30 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
36 | Feint Attack | 60 | — | 20 | Never misses. | |
42 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
47 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
52 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
TM09 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM42 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM50 Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. |
Base Stats
Hp
95
Attack
65
Defense
110
Sp. Atk
60
Sp. Def
130
Speed
65
Total
525
Type Defenses
(vs. Gen 6+ rules)