Scarlet
When exposed to the moon's aura, the rings on its body glow faintly and it gains a mysterious power.
Evolution Chain
Pokédex & Training Data
Classification
Moonlight Pokémon
Height
1.0 m (3'03")
Weight
27.0 kg (59.5 lbs)
Abilities
- Synchronize
- Inner Focus (Hidden)
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
35
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Johto (G/S/C)
#185
Sinnoh (Plat.)
#168
Johto (HG/SS)
#189
Unova (B2/W2)
#096
Kalos (Coastal)
#082
Alola (S/M)
#128
Alola (US/UM)
#158
Galar (Sw/Sh)
#201
Hisui
#030
Paldea (S/V)
#184
National
#197
Crown Tundra
#078
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 1 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Swift | 60 | — | 20 | Never misses. | |
| 1 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 1 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 1 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 1 | Covet | 60 | 100% | 25 | Takes the target’s item. | |
| 1 | Copycat | — | — | 20 | Uses the target’s last used move. | |
| 5 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 10 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 15 | Baby Doll Eyes | — | 100% | 30 | Lowers the target’s Attack by one stage. | |
| 20 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 25 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| 30 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 35 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
| 40 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 45 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 50 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
| 55 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM02 Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| TM03 Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| TM06 Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM17 Confuse Ray | — | 100% | 10 | Confuses the target. | |
| TM18 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM30 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| TM32 Swift | 60 | — | 20 | Never misses. | |
| TM41 Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM62 Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM74 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM94 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM98 Skill Swap | — | — | 10 | User and target swap abilities. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM108 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM117 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM129 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM132 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM172 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM175 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM177 Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| TM193 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. | |
| TM199 Lash Out | 75 | 100% | 5 | Inflicts regular damage with no additional effect. | |
| TM203 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM221 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
| TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM227 Alluring Voice | 80 | 100% | 10 | No effect description available. |
Base Stats
Hp
95
Attack
65
Defense
110
Sp. Atk
60
Sp. Def
130
Speed
65
Total
525
Type Defenses
(vs. Gen 6+ rules)