Vulpix

Alternate Forms

Sword

While young, it has six gorgeous tails. When it grows, several new tails are sprouted.

Legends Arceus

In its belly burns a fire, which Vulpix spits out in the form of fireballs. When young, this Pokémon has but one white tail. As the Pokémon matures, this single tail splits into six.

Evolution Chain

vulpix
Vulpix
ninetales
Ninetales

Pokédex & Training Data

Classification Fox Pokémon
Height 0.6 m (1'12")
Weight 9.9 kg (21.8 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #037
Johto (G/S/C) #125
Hoenn (R/S/E) #153
Johto (HG/SS) #127
Unova (B2/W2) #248
Hoenn (OR/AS) #160
Alola (S/M) #253
Alola (US/UM) #330
Galar (Sw/Sh) #068
Hisui #168
National #037
Kitakami #037
Blueberry #157

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
4 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
8 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
12 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
16 Incinerate
60 100% 15 Destroys the target’s held berry.
20 Confuse Ray
— 100% 10 Confuses the target.
24 Will O Wisp
— 85% 15 Burns the target.
28 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
32 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
36 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
40 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
44 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
48 Inferno
100 50% 5 Has a 100% chance to burn the target.
52 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
56 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
4 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
8 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
12 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
16 Incinerate
60 100% 15 Destroys the target’s held berry.
20 Confuse Ray
— 100% 10 Confuses the target.
24 Will O Wisp
— 85% 15 Burns the target.
28 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
32 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
36 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
40 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
44 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
48 Inferno
100 50% 5 Has a 100% chance to burn the target.
52 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
56 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
15 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
21 Hex
65 100% 10 Has double power if the target has a major status ailment.
29 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
47 Fire Blast
110 85% 5 Has a 10% chance to burn the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
— 85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM60 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM84 Tail Slap
25 85% 10 Hits 2-5 times in one turn.
TM92 Mystical Fire
75 100% 10 Has a 100% chance to lower the target’s Special Attack by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR43 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TR55 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR81 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Burning Jealousy
70 100% 5 Inflicts regular damage with no additional effect.
Legends: Arceus
Name Class Power Acc. PP Effect
Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Mystical Fire
75 100% 10 Has a 100% chance to lower the target’s Special Attack by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Rest
— — 5 User sleeps for two turns, completely healing itself.
Swift
60 — 20 Never misses.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
Howl
— — 40 Raises the user’s Attack by one stage.
Hypnosis
— 60% 20 Puts the target to sleep.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
BD/SP
Name Class Power Acc. PP Effect
Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hex
65 100% 10 Has double power if the target has a major status ailment.
Howl
— — 40 Raises the user’s Attack by one stage.
Hypnosis
— 60% 20 Puts the target to sleep.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.

Base Stats

Hp 38
Attack 41
Defense 40
Sp. Atk 50
Sp. Def 65
Speed 65
Total 299

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x