Sun
Its beautiful fur and tails have made it very popular. As it grows, its tails split to form more tails.
Moon
From its mouth spew flames that seem to resemble the spirits of the deceased. Some people mistakenly think this fire is a ghost.
Ultra Sun
Its beautiful tails have made it very popular. However, if it’s not brushed diligently, it will be a mass of tangles before you know it.
Ultra Moon
It manipulates balls of fire to catch its prey. If you raise one from when it’s young, it will grow close to you like a puppy Pokémon.
Lets Go Pikachu/Lets Go Eevee
Both its fur and its tails are beautiful. As it grows, the tails split and form more tails.
Pokédex Data
Classification
Fox Pokémon
Height
0.6 m (1'12")
Weight
9.9 kg (21.8 lbs)
Abilities
- Flash Fire
- Drought (Hidden)
Held Items
Charcoal
5%
Training
EV Yield
+1 speed
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
9 | Baby Doll Eyes | — | 100% | 30 | Lowers the target's Attack by one stage. | |
10 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
12 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
15 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
18 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
20 | Will O Wisp | — | 85% | 15 | Burns the target. | |
23 | Feint Attack | 60 | — | 20 | Never misses. | |
26 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
28 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |
31 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
34 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
36 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
39 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
42 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
44 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
47 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
50 | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
9 | Baby Doll Eyes | — | 100% | 30 | Lowers the target's Attack by one stage. | |
10 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
12 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
15 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
18 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
20 | Will O Wisp | — | 85% | 15 | Burns the target. | |
23 | Feint Attack | 60 | — | 20 | Never misses. | |
26 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
28 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |
31 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
34 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
36 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
39 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
42 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
44 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
47 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
50 | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
3 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
10 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
14 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
17 | Will O Wisp | — | 85% | 15 | Burns the target. | |
21 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
24 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
28 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
31 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM11 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM20 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM21 Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM37 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM46 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
Feint Attack | 60 | — | 20 | Never misses. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
Howl | — | — | 40 | Raises the user's Attack by one stage. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Tail Slap | 25 | 85% | 10 | Hits 2-5 times in one turn. |
Base Stats
Hp
38
Attack
41
Defense
40
Sp. Atk
50
Sp. Def
65
Speed
65
Total
299
Type Defenses
(vs. Gen 6+ rules)