Vulpix
Red/Blue

At the time of birth, it has just one tail. The tail splits from its tip as it grows older.

Yellow

Both its fur and its tails are beautiful. As it grows, the tails split and form more tails.

Evolution Chain

vulpix
Vulpix
ninetales
Ninetales

Pokédex & Training Data

Classification Fox Pokémon
Height 0.6 m (1'12")
Weight 9.9 kg (21.8 lbs)
Abilities N/A in Gen I
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #037
Johto (G/S/C) #125
Hoenn (R/S/E) #153
Johto (HG/SS) #127
Unova (B2/W2) #248
Hoenn (OR/AS) #160
Alola (S/M) #253
Alola (US/UM) #330
Galar (Sw/Sh) #068
Hisui #168
National #037
Kitakami #037
Blueberry #157

Held Items

None in this generation.

Game Locations

Kanto Route 7 Area
Kanto Route 8 Area
Pokemon Mansion 1f
Pokemon Mansion 2f
Pokemon Mansion 3f
Pokemon Mansion B1f

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
16 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
21 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
28 Confuse Ray
— 100% 10 Confuses the target.
35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
42 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
16 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
21 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
28 Confuse Ray
— 100% 10 Confuses the target.
35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
42 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 — 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 38
Attack 41
Defense 40
Sp. Atk 50
Sp. Def 65
Speed 65
Total 299

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x