Vulpix
Black/White

It controls balls of fire. As it grows, its six tails split from their tips to make more tails.

Black 2/White 2

As each tail grows, its fur becomes more lustrous. When held, it feels slightly warm.

Evolution Chain

vulpix
Vulpix
fire-stone fire stone
ninetales
Ninetales

Pokédex Data

Classification Fox Pokémon
Height 0.6 m (1'12")
Weight 9.9 kg (21.8 lbs)
Abilities

Held Items

Game Locations

  • Abundant Shrine Area

Training

EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
4 Tail Whip
100% 30 Lowers the target's Defense by one stage.
7 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
14 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
17 Confuse Ray
100% 10 Confuses the target.
21 Imprison
10 Prevents the target from using any moves that the user also knows.
24 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
27 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
31 Will O Wisp
85% 15 Burns the target.
34 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
41 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
44 Inferno
100 50% 5 Has a 100% chance to burn the target.
47 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
51 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
54 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
4 Tail Whip
100% 30 Lowers the target's Defense by one stage.
7 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
12 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Confuse Ray
100% 10 Confuses the target.
18 Imprison
10 Prevents the target from using any moves that the user also knows.
20 Feint Attack
60 20 Never misses.
23 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
26 Will O Wisp
85% 15 Burns the target.
28 Hex
65 100% 10 Has double power if the target has a major status ailment.
31 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
34 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
36 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
39 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
42 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
44 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
47 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
50 Inferno
100 50% 5 Has a 100% chance to burn the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM61 Will O Wisp
85% 15 Burns the target.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Role Play
10 Copies the target's ability.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Feint Attack
60 20 Never misses.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hex
65 100% 10 Has double power if the target has a major status ailment.
Howl
40 Raises the user's Attack by one stage.
Hypnosis
60% 20 Puts the target to sleep.
Power Swap
10 User swaps Attack and Special Attack changes with the target.
Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Tail Slap
25 85% 10 Hits 2-5 times in one turn.

Base Stats

Hp 38
Attack 41
Defense 40
Sp. Atk 50
Sp. Def 65
Speed 65
Total 299

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x