
Black/White
It controls balls of fire. As it grows, its six tails split from their tips to make more tails.
Black 2/White 2
As each tail grows, its fur becomes more lustrous. When held, it feels slightly warm.
Pokédex Data
Classification
Fox Pokémon
Height
0.6 m (1'12")
Weight
9.9 kg (21.8 lbs)
Abilities
- Flash Fire
- Drought (Hidden)
Held Items
Rawst Berry
100%
Game Locations
- Abundant Shrine Area
Training
EV Yield
+1 speed
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
11 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
14 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
21 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
24 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |
27 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
31 | Will O Wisp | — | 85% | 15 | Burns the target. | |
34 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
37 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
41 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
44 | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. | |
47 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
51 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
54 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
10 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
12 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
15 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
18 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
20 | Feint Attack | 60 | — | 20 | Never misses. | |
23 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |
26 | Will O Wisp | — | 85% | 15 | Burns the target. | |
28 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
31 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
34 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
36 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
39 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
42 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
44 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
47 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
50 | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
Feint Attack | 60 | — | 20 | Never misses. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
Howl | — | — | 40 | Raises the user's Attack by one stage. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Tail Slap | 25 | 85% | 10 | Hits 2-5 times in one turn. |
Base Stats
Hp
38
Attack
41
Defense
40
Sp. Atk
50
Sp. Def
65
Speed
65
Total
299
Type Defenses
(vs. Gen 6+ rules)