Sword
It is said to live 1,000 years, and each of its tails is loaded with supernatural powers.
Legends Arceus
The coat of gleaming golden fur is quite magnificent. This species is said to store sacred power in its nine long tails and to live for a millennium.
Pokédex Data
Classification
Fox Pokémon
Height
1.1 m (3'07")
Weight
19.9 kg (43.9 lbs)
Abilities
- Flash Fire
- Drought (Hidden)
Held Items
None in this generation.
Training
EV Yield
+1 Sp. Def
+1 speed
+1 speed
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
1 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
1 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
1 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
1 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
1 | Will O Wisp | — | 85% | 15 | Burns the target. | |
1 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
1 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
1 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
1 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
1 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
1 | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
1 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
1 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
1 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
1 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
1 | Will O Wisp | — | 85% | 15 | Burns the target. | |
1 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
1 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
1 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
1 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
1 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
1 | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
5 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
9 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
15 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
21 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
29 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
37 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
47 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM13 Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM19 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM38 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM40 Swift | 60 | — | 20 | Never misses. | |
TM44 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM46 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | |
TM47 Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM60 Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM77 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
TM84 Tail Slap | 25 | 85% | 10 | Hits 2-5 times in one turn. | |
TM92 Mystical Fire | 75 | 100% | 10 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR02 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TR12 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TR15 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR25 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TR36 Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
TR43 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TR49 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TR55 Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |
TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR65 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR68 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TR81 Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
TR82 Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM63 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Burning Jealousy | 70 | 100% | 5 | Inflicts regular damage with no additional effect. | |
Scorching Sands | 70 | 100% | 10 | Has a 30% chance to burn the target. |
Legends: Arceus
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Baby Doll Eyes | — | 100% | 30 | Lowers the target's Attack by one stage. | |
Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Mystical Fire | 75 | 100% | 10 | Has a 100% chance to lower the target's Special Attack by one stage. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
Swift | 60 | — | 20 | Never misses. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
73
Attack
76
Defense
75
Sp. Atk
81
Sp. Def
100
Speed
100
Total
505
Type Defenses
(vs. Gen 6+ rules)