Vulpix

Alternate Forms

Sun

Its beautiful fur and tails have made it very popular. As it grows, its tails split to form more tails.

Moon

From its mouth spew flames that seem to resemble the spirits of the deceased. Some people mistakenly think this fire is a ghost.

Ultra Sun

Its beautiful tails have made it very popular. However, if it’s not brushed diligently, it will be a mass of tangles before you know it.

Ultra Moon

It manipulates balls of fire to catch its prey. If you raise one from when it’s young, it will grow close to you like a puppy Pokémon.

Lets Go Pikachu/Lets Go Eevee

Both its fur and its tails are beautiful. As it grows, the tails split and form more tails.

Evolution Chain

vulpix-alola
Vulpix
ninetales-alola
Ninetales

Pokédex & Training Data

Classification Fox Pokémon
Height 0.6 m (1'12")
Weight 9.9 kg (21.8 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #037
Johto (G/S/C) #125
Hoenn (R/S/E) #153
Johto (HG/SS) #127
Unova (B2/W2) #248
Hoenn (OR/AS) #160
Alola (S/M) #253
Alola (US/UM) #330
Galar (Sw/Sh) #068
Hisui #168
National #037
Kitakami #037
Blueberry #157

Held Items

Game Locations

Alola Route 14 Area
Mount Lanakila Base
Mount Lanakila Outside
Tapu Village Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
9 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
10 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
12 Confuse Ray
— 100% 10 Confuses the target.
15 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
18 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
20 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
23 Feint Attack
60 — 20 Never misses.
26 Hex
65 100% 10 Has double power if the target has a major status ailment.
28 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
31 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
34 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
36 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
39 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
42 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
44 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
47 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
50 Sheer Cold
— 30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
9 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
10 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
12 Confuse Ray
— 100% 10 Confuses the target.
15 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
18 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
20 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
23 Feint Attack
60 — 20 Never misses.
26 Hex
65 100% 10 Has double power if the target has a major status ailment.
28 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
31 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
34 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
36 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
39 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
42 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
44 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
47 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
50 Sheer Cold
— 30% 5 Causes a one-hit KO.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
10 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
14 Confuse Ray
— 100% 10 Confuses the target.
17 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
24 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
28 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Aurora Veil
— — 20 Reduces damage five turns, but must be used during hail.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM20 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM21 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM32 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Covet
60 100% 25 Takes the target’s item.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Heal Bell
— — 5 Cures the entire party of major status effects.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Role Play
— — 10 Copies the target’s ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Freeze Dry
70 100% 20 Super-effective against water.
Howl
— — 40 Raises the user’s Attack by one stage.
Hypnosis
— 60% 20 Puts the target to sleep.
Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Tail Slap
25 85% 10 Hits 2-5 times in one turn.

Base Stats

Hp 38
Attack 41
Defense 40
Sp. Atk 50
Sp. Def 65
Speed 65
Total 299

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x