Sun
Its beautiful fur and tails have made it very popular. As it grows, its tails split to form more tails.
Moon
From its mouth spew flames that seem to resemble the spirits of the deceased. Some people mistakenly think this fire is a ghost.
Ultra Sun
Its beautiful tails have made it very popular. However, if it’s not brushed diligently, it will be a mass of tangles before you know it.
Ultra Moon
It manipulates balls of fire to catch its prey. If you raise one from when it’s young, it will grow close to you like a puppy Pokémon.
Lets Go Pikachu/Lets Go Eevee
Both its fur and its tails are beautiful. As it grows, the tails split and form more tails.
Pokédex Data
Classification
Fox Pokémon
Height
0.6 m (1'12")
Weight
9.9 kg (21.8 lbs)
Abilities
- Snow Cloak
- Snow Warning (Hidden)
Held Items
Snowball
5%
Game Locations
- Alola Route 14 Area
- Mount Lanakila Base
- Mount Lanakila Outside
- Tapu Village Area
Training
EV Yield
+1 speed
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
9 | Baby Doll Eyes | — | 100% | 30 | Lowers the target's Attack by one stage. | |
10 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
12 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
15 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
18 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
20 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
23 | Feint Attack | 60 | — | 20 | Never misses. | |
26 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
28 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
31 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
34 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
36 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
39 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
42 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
44 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
47 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
50 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
9 | Baby Doll Eyes | — | 100% | 30 | Lowers the target's Attack by one stage. | |
10 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
12 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
15 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
18 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
20 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
23 | Feint Attack | 60 | — | 20 | Never misses. | |
26 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
28 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
31 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
34 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
36 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
39 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
42 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
44 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
47 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
50 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
3 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
10 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
14 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
17 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
21 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
24 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
28 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
31 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM70 Aurora Veil | — | — | 20 | Reduces damage five turns, but must be used during hail. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM79 Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM20 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM21 Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM32 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Agility | — | — | 30 | Raises the user's Speed by two stages. | |
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Freeze Dry | 70 | 100% | 20 | Super-effective against water. | |
Howl | — | — | 40 | Raises the user's Attack by one stage. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Tail Slap | 25 | 85% | 10 | Hits 2-5 times in one turn. |
Base Stats
Hp
38
Attack
41
Defense
40
Sp. Atk
50
Sp. Def
65
Speed
65
Total
299
Type Defenses
(vs. Gen 6+ rules)