Vulpix
Ruby

At the time of its birth, VULPIX has one white tail. The tail separates into six if this POKéMON receives plenty of love from its TRAINER. The six tails become magnificently curled.

Sapphire

Inside VULPIX’s body burns a flame that never goes out. During the daytime, when the temperatures rise, this POKéMON releases flames from its mouth to prevent its body from growing too hot.

Emerald

It can freely control fire, making fiery orbs fly like will-o’-the-wisps. Just before evolution, its six tails grow hot as if on fire.

Firered

While young, it has six gorgeous tails. When it grows, several new tails are sprouted.

Leafgreen

When it is born, it has just one snow- white tail. The tail splits from its tip as it grows older.

Evolution Chain

vulpix
Vulpix
fire-stone fire stone
ninetales
Ninetales

Pokédex Data

Classification Fox Pokémon
Height 0.6 m (1'12")
Weight 9.9 kg (21.8 lbs)
Abilities

Held Items

Rawst Berry 100/50%

Game Locations

  • Kanto Route 7 Area
  • Kanto Route 8 Area
  • Mt Pyre Outside
  • Pokemon Mansion 1f
  • Pokemon Mansion 2f
  • Pokemon Mansion 3f
  • Pokemon Mansion B1f

Training

EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
9 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Will O Wisp
85% 15 Burns the target.
21 Confuse Ray
100% 10 Confuses the target.
25 Imprison
10 Prevents the target from using any moves that the user also knows.
29 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
33 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
37 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
41 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
9 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Will O Wisp
85% 15 Burns the target.
21 Confuse Ray
100% 10 Confuses the target.
25 Imprison
10 Prevents the target from using any moves that the user also knows.
29 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
33 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
37 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
41 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
9 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Will O Wisp
85% 15 Burns the target.
21 Confuse Ray
100% 10 Confuses the target.
25 Imprison
10 Prevents the target from using any moves that the user also knows.
29 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
33 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
37 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
41 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Feint Attack
60 20 Never misses.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Howl
40 Raises the user's Attack by one stage.
Hypnosis
60% 20 Puts the target to sleep.
Psych Up
10 Discards the user's stat changes and copies the target's.
Spite
100% 10 Lowers the PP of the target's last used move by 4.

Base Stats

Hp 38
Attack 41
Defense 40
Sp. Atk 50
Sp. Def 65
Speed 65
Total 299

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x