Vulpix
Diamond/PearlPlatinum

It controls balls of fire. As it grows, its six tails split from their tips to make more tails.

Heartgold

As it develops, its single white tail gains color and splits into six. It is quite warm and cuddly.

Soulsilver

If it is attacked by an enemy that is stronger than itself, it feigns injury to fool the enemy and escapes.

Evolution Chain

vulpix
Vulpix
ninetales
Ninetales

Pokédex & Training Data

Classification Fox Pokémon
Height 0.6 m (1'12")
Weight 9.9 kg (21.8 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #037
Johto (G/S/C) #125
Hoenn (R/S/E) #153
Johto (HG/SS) #127
Unova (B2/W2) #248
Hoenn (OR/AS) #160
Alola (S/M) #253
Alola (US/UM) #330
Galar (Sw/Sh) #068
Hisui #168
National #037
Kitakami #037
Blueberry #157

Held Items

Game Locations

Johto Route 36 Area
Johto Route 37 Area
Johto Route 48 Area
Kanto Route 7 Area
Kanto Route 8 Area
Sinnoh Route 209 Area
Sinnoh Route 214 Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
14 Will O Wisp
— 85% 15 Burns the target.
17 Confuse Ray
— 100% 10 Confuses the target.
21 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
24 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
27 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
31 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
34 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
37 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
41 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
44 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
47 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
14 Will O Wisp
— 85% 15 Burns the target.
17 Confuse Ray
— 100% 10 Confuses the target.
21 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
24 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
27 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
31 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
34 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
37 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
41 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
44 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
47 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
14 Will O Wisp
— 85% 15 Burns the target.
17 Confuse Ray
— 100% 10 Confuses the target.
21 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
24 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
27 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
31 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
34 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
37 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
41 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
44 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
47 Fire Blast
110 85% 5 Has a 10% chance to burn the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Swift
60 — 20 Never misses.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Role Play
— — 10 Copies the target’s ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Swift
60 — 20 Never misses.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Feint Attack
60 — 20 Never misses.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Howl
— — 40 Raises the user’s Attack by one stage.
Hypnosis
— 60% 20 Puts the target to sleep.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Feint Attack
60 — 20 Never misses.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Howl
— — 40 Raises the user’s Attack by one stage.
Hypnosis
— 60% 20 Puts the target to sleep.
Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.

Base Stats

Hp 38
Attack 41
Defense 40
Sp. Atk 50
Sp. Def 65
Speed 65
Total 299

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x