
Diamond/PearlPlatinum
It controls balls of fire. As it grows, its six tails split from their tips to make more tails.
Heartgold
As it develops, its single white tail gains color and splits into six. It is quite warm and cuddly.
Soulsilver
If it is attacked by an enemy that is stronger than itself, it feigns injury to fool the enemy and escapes.
Pokédex Data
Held Items
Rawst Berry
100%
Game Locations
- Johto Route 36 Area
- Johto Route 37 Area
- Johto Route 48 Area
- Kanto Route 7 Area
- Kanto Route 8 Area
- Sinnoh Route 209 Area
- Sinnoh Route 214 Area
Training
EV Yield
+1 speed
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
11 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
14 | Will O Wisp | — | 85% | 15 | Burns the target. | |
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
21 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
24 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
27 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
31 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
34 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
37 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
41 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
44 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
47 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
11 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
14 | Will O Wisp | — | 85% | 15 | Burns the target. | |
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
21 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
24 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
27 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
31 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
34 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
37 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
41 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
44 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
47 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
11 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
14 | Will O Wisp | — | 85% | 15 | Burns the target. | |
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
21 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
24 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
27 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
31 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
34 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
37 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
41 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
44 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
47 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM79 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Swift | 60 | — | 20 | Never misses. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Swift | 60 | — | 20 | Never misses. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
Feint Attack | 60 | — | 20 | Never misses. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Howl | — | — | 40 | Raises the user's Attack by one stage. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
Feint Attack | 60 | — | 20 | Never misses. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Howl | — | — | 40 | Raises the user's Attack by one stage. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. |
Base Stats
Hp
38
Attack
41
Defense
40
Sp. Atk
50
Sp. Def
65
Speed
65
Total
299
Type Defenses
(vs. Gen 6+ rules)