Vulpix
Gold

As it develops, its single white tail gains color and splits into six. It is quite warm and cuddly.

Silver

If it is attacked by an enemy that is stronger than itself, it feigns injury to fool the enemy and escapes.

Crystal

As its body grows larger, its six warm tails become more beautiful, with a more luxur­ ious coat of fur.

Evolution Chain

vulpix
Vulpix
ninetales
Ninetales

Pokédex & Training Data

Classification Fox Pokémon
Height 0.6 m (1'12")
Weight 9.9 kg (21.8 lbs)
Abilities N/A in Gen II
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #037
Johto (G/S/C) #125
Hoenn (R/S/E) #153
Johto (HG/SS) #127
Unova (B2/W2) #248
Hoenn (OR/AS) #160
Alola (S/M) #253
Alola (US/UM) #330
Galar (Sw/Sh) #068
Hisui #168
National #037
Kitakami #037
Blueberry #157

Held Items

None in this generation.

Game Locations

Johto Route 36 Area
Johto Route 37 Area
Kanto Route 7 Area
Kanto Route 8 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
19 Confuse Ray
— 100% 10 Confuses the target.
25 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
31 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
37 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
19 Confuse Ray
— 100% 10 Confuses the target.
25 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
31 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
37 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 — 20 Never misses.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Feint Attack
60 — 20 Never misses.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hypnosis
— 60% 20 Puts the target to sleep.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.

Base Stats

Hp 38
Attack 41
Defense 40
Sp. Atk 50
Sp. Def 65
Speed 65
Total 299

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x