Raichu

Alternate Forms

Sword

Its long tail serves as a ground to protect itself from its own high-voltage power.

Legends Arceus

It can discharge bursts of electricity exceeding 100,000 volts— a single strike with that amount of power would incapacitate one of the Copperajah of my homeland.

Evolution Chain

pichu
Pichu
😊
High Friendship
pikachu
Pikachu
thunder-stone thunder stone
raichu
Raichu
Evolution item placeholder
In Alola region
raichu-alola
Raichu

Pokédex Data

Classification Mouse Pokémon
Height 0.8 m (2'07")
Weight 30.0 kg (66.1 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +3 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground, Fairy

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Slam
80 75% 20 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
1 Thunder Wave
90% 20 Paralyzes the target.
1 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
1 Agility
30 Raises the user's Speed by two stages.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Double Team
15 Raises the user's evasion by one stage.
1 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
1 Sweet Kiss
75% 10 Confuses the target.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Spark
65 100% 20 Has a 30% chance to paralyze the target.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Nasty Plot
20 Raises the user's Special Attack by two stages.
1 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
1 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
1 Play Nice
20 Lowers the target's Attack by one stage.
1 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Slam
80 75% 20 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
1 Thunder Wave
90% 20 Paralyzes the target.
1 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
1 Agility
30 Raises the user's Speed by two stages.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Double Team
15 Raises the user's evasion by one stage.
1 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
1 Sweet Kiss
75% 10 Confuses the target.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Spark
65 100% 20 Has a 30% chance to paralyze the target.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Nasty Plot
20 Raises the user's Special Attack by two stages.
1 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
1 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
1 Play Nice
20 Lowers the target's Attack by one stage.
1 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Thunder Wave
90% 20 Paralyzes the target.
15 Swift
60 20 Never misses.
21 Spark
65 100% 20 Has a 30% chance to paralyze the target.
29 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
37 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
47 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM02 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM62 Speed Swap
10 Exchanges the user's Speed with the target's.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM82 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM90 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM93 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR12 Agility
30 Raises the user's Speed by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR80 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM43 Volt Switch
70 100% 20 User must switch out after attacking.
TM63 Nasty Plot
20 Raises the user's Special Attack by two stages.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 60
Attack 90
Defense 55
Sp. Atk 90
Sp. Def 80
Speed 110
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x