Raichu

Alternate Forms

Sword

Its long tail serves as a ground to protect itself from its own high-voltage power.

Legends Arceus

It can discharge bursts of electricity exceeding 100,000 volts— a single strike with that amount of power would incapacitate one of the Copperajah of my homeland.

Evolution Chain

pichu
Pichu
😊
High Friendship
pikachu
Pikachu
Evolution item placeholder
In Alola region
raichu-alola
Raichu

Pokédex & Training Data

Classification Mouse Pokémon
Height 0.8 m (2'07")
Weight 30.0 kg (66.1 lbs)
Abilities
EV Yield +3 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground, Fairy

Pokédex Numbers

Kanto (R/B/Y) #026
Johto (G/S/C) #023
Hoenn (R/S/E) #157
Sinnoh (D/P) #105
Sinnoh (Plat.) #105
Johto (HG/SS) #023
Kalos (Central) #037
Hoenn (OR/AS) #164
Alola (S/M) #026
Alola (US/UM) #033
Galar (Sw/Sh) #195
Hisui #057
Paldea (S/V) #075
National #026
Isle of Armor #086
Kitakami #022

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Slam
80 75% 20 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
1 Agility
— — 30 Raises the user’s Speed by two stages.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
1 Sweet Kiss
— 75% 10 Confuses the target.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
1 Spark
65 100% 20 Has a 30% chance to paralyze the target.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
1 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
1 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
1 Play Nice
— — 20 Lowers the target’s Attack by one stage.
1 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Slam
80 75% 20 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
1 Agility
— — 30 Raises the user’s Speed by two stages.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
1 Sweet Kiss
— 75% 10 Confuses the target.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
1 Spark
65 100% 20 Has a 30% chance to paralyze the target.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
1 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
1 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
1 Play Nice
— — 20 Lowers the target’s Attack by one stage.
1 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Thunder Wave
— 90% 20 Paralyzes the target.
15 Swift
60 — 20 Never misses.
21 Spark
65 100% 20 Has a 30% chance to paralyze the target.
29 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
37 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
47 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM02 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM62 Speed Swap
— — 10 Exchanges the user’s Speed with the target’s.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM82 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM90 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM93 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR80 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM43 Volt Switch
70 100% 20 User must switch out after attacking.
TM63 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 60
Attack 90
Defense 55
Sp. Atk 90
Sp. Def 80
Speed 110
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x