Vaporeon
Sword

When Vaporeon’s fins begin to vibrate, it is a sign that rain will come within a few hours.

Legends Arceus

Tests show that its cells closely resemble water molecules, which perhaps explains its ability to conceal its form while submerged. I believe the origins of mermaid folklore lie with this Pokémon.

Evolution Chain

eevee
Eevee
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon
at eterna forest
leafeon
Leafeon
at sinnoh route 217
glaceon
Glaceon
😊
High Affection
sylveon
Sylveon

Pokédex & Training Data

Classification Bubble Jet Pokémon
Height 1.0 m (3'03")
Weight 29.0 kg (63.9 lbs)
Abilities
EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #134
Johto (G/S/C) #181
Sinnoh (Plat.) #164
Johto (HG/SS) #185
Unova (B2/W2) #092
Kalos (Coastal) #078
Alola (S/M) #124
Alola (US/UM) #154
Galar (Sw/Sh) #197
Hisui #026
Paldea (S/V) #180
National #134
Crown Tundra #075

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Swift
60 — 20 Never misses.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
1 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
1 Covet
60 100% 25 Takes the target’s item.
1 Copycat
— — 20 Uses the target’s last used move.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
20 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
25 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
30 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
35 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
40 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
45 Acid Armor
— — 20 Raises the user’s Defense by two stages.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Swift
60 — 20 Never misses.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
1 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
1 Covet
60 100% 25 Takes the target’s item.
1 Copycat
— — 20 Uses the target’s last used move.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
20 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
25 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
30 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
35 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
40 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
45 Acid Armor
— — 20 Raises the user’s Defense by two stages.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
11 Swift
60 — 20 Never misses.
18 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
25 Mimic
— — 10 Copies the target’s last used move.
25 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
34 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM02 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM35 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 130
Attack 65
Defense 60
Sp. Atk 110
Sp. Def 95
Speed 65
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x