Jolteon
Sword

If it is angered or startled, the fur all over its body bristles like sharp needles that pierce foes.

Legends Arceus

Bristles its fur into sharp, needlelike points when enraged. One can hear electricity crackle in its breath when it exhales.

Evolution Chain

eevee
Eevee
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon
at eterna forest
leafeon
Leafeon
at sinnoh route 217
glaceon
Glaceon
😊
High Affection
sylveon
Sylveon

Pokédex & Training Data

Classification Lightning Pokémon
Height 0.8 m (2'07")
Weight 24.5 kg (54.0 lbs)
Abilities
EV Yield +2 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #135
Johto (G/S/C) #182
Sinnoh (Plat.) #165
Johto (HG/SS) #186
Unova (B2/W2) #093
Kalos (Coastal) #079
Alola (S/M) #125
Alola (US/UM) #155
Galar (Sw/Sh) #198
Hisui #027
Paldea (S/V) #181
National #135
Crown Tundra #076

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Swift
60 — 20 Never misses.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
1 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
1 Covet
60 100% 25 Takes the target’s item.
1 Copycat
— — 20 Uses the target’s last used move.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
20 Thunder Wave
— 90% 20 Paralyzes the target.
25 Double Kick
30 100% 30 Hits twice in one turn.
30 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
35 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
40 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
45 Agility
— — 30 Raises the user’s Speed by two stages.
50 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
55 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Swift
60 — 20 Never misses.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
1 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
1 Covet
60 100% 25 Takes the target’s item.
1 Copycat
— — 20 Uses the target’s last used move.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
20 Thunder Wave
— 90% 20 Paralyzes the target.
25 Double Kick
30 100% 30 Hits twice in one turn.
30 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
35 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
40 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
45 Agility
— — 30 Raises the user’s Speed by two stages.
50 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
55 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
11 Swift
60 — 20 Never misses.
18 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
25 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
25 Mimic
— — 10 Copies the target’s last used move.
34 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM02 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
TM07 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR80 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM43 Volt Switch
70 100% 20 User must switch out after attacking.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 65
Attack 65
Defense 60
Sp. Atk 110
Sp. Def 95
Speed 130
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x