Jolteon
Black/White

If agitated, it uses electricity to straighten out its fur and launch it in small bunches.

Black 2/White 2

By storing electricity in its body, it can shoot its bristlelike fur like a barrage of missiles.

Evolution Chain

eevee
Eevee
water-stone water stone
vaporeon
Vaporeon
thunder-stone thunder stone
jolteon
Jolteon
fire-stone fire stone
flareon
Flareon
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon
at eterna forest
leafeon
Leafeon
at sinnoh route 217
glaceon
Glaceon

Pokédex Data

Classification Lightning Pokémon
Height 0.8 m (2'07")
Weight 24.5 kg (54.0 lbs)
Abilities

Training

EV Yield +2 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Helping Hand
20 Ally's next move inflicts half more damage.
8 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
15 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
22 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
29 Double Kick
30 100% 30 Hits twice in one turn.
36 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
43 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
50 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
57 Thunder Wave
90% 20 Paralyzes the target.
64 Agility
30 Raises the user's Speed by two stages.
71 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
78 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Helping Hand
20 Ally's next move inflicts half more damage.
5 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Double Kick
30 100% 30 Hits twice in one turn.
21 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
25 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
29 Agility
30 Raises the user's Speed by two stages.
33 Thunder Wave
90% 20 Paralyzes the target.
37 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
41 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
45 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM83 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 65
Attack 65
Defense 60
Sp. Atk 110
Sp. Def 95
Speed 130
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x