
Scarlet
It concentrates the weak electric charges emitted by its cells and launches wicked lightning bolts.
Violet
If agitated, it uses electricity to straighten out its fur and launch it in small bunches.
Evolution Chain
Pokédex Data
Classification
Lightning Pokémon
Height
0.8 m (2'07")
Weight
24.5 kg (54.0 lbs)
Abilities
- Volt Absorb
- Quick Feet (Hidden)
Training
EV Yield
+2 speed
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
1 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Swift | 60 | — | 20 | Never misses. | |
1 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
1 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
1 | Covet | 60 | 100% | 25 | Takes the target's item. | |
1 | Copycat | — | — | 20 | Uses the target's last used move. | |
5 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
10 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
15 | Baby Doll Eyes | — | 100% | 30 | Lowers the target's Attack by one stage. | |
20 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
25 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
30 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
35 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
40 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
45 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
50 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
55 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM02 Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
TM03 Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
TM04 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TM05 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM09 Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM41 Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM48 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM57 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM72 Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM96 Eerie Impulse | — | 100% | 15 | Lowers the target's Special Attack by two stages. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM117 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM129 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM132 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
TM136 Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
TM147 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM166 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM172 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM173 Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
TM193 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | |
TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM211 Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |
TM223 Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM227 Alluring Voice | 80 | 100% | 10 | No effect description available. |
Base Stats
Hp
65
Attack
65
Defense
60
Sp. Atk
110
Sp. Def
95
Speed
130
Total
525
Type Defenses
(vs. Gen 6+ rules)